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Add some safeguards against stupid map protection decisions.
authorChristian Heller <c.heller@plomlompom.de>
Fri, 20 Nov 2020 00:32:38 +0000 (01:32 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Fri, 20 Nov 2020 00:32:38 +0000 (01:32 +0100)
plomrogue/commands.py

index 1df56bc4ed49ce36bd6e1cecd723f24f0997a2ba..843bcfe844ca509b5f3ee354f192e62df0affa91 100644 (file)
@@ -106,6 +106,8 @@ def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
         raise GameError('need to be logged in for this')
     if not game.sessions[connection_id]['status'] == 'admin':
         raise GameError('need to be admin for this')
+    if not control_char in game.map_control_passwords.keys():
+        raise GameError('no password set for this tile class')
     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
     map_control = game.get_map(big_yx, 'control')
     map_control[little_yx] = control_char
@@ -118,6 +120,8 @@ def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
         raise GameError('need to be logged in for this')
     if not game.sessions[connection_id]['status'] == 'admin':
         raise GameError('need to be admin for this')
+    if tile_class == '.':
+        raise GameError('tile class "." must remain unprotected')
     game.map_control_passwords[tile_class] = password
     game.changed = True
 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'