1 from client.config.io import io
2 from client.config.world_data import world_data
3 world_data["log"][-2] = "STATS OVERVIEW: " \
4 "T: turn, H: health, S: satiation, G: god's favor."
5 world_data["GOD_FAVOR"] = 0
6 io["worldstate_read_order"] += [["GOD_FAVOR", "int"]]
7 world_data["metamap_A"] = ""
8 world_data["metamap_B"] = ""
9 io["worldstate_read_order"] += [["metamap_A", "map"]]
10 io["worldstate_read_order"] += [["metamap_B", "map"]]
13 winmap = "T: " + str(world_data["turn"]) \
14 + " H: " + str(world_data["lifepoints"]) \
15 + " S: " + str(world_data["satiation"]) \
16 + " G: " + str(world_data["GOD_FAVOR"])
17 winmap_size = [1, len(winmap)]
19 return offset, winmap_size, winmap
25 if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \
26 win_size[i] < world_data["map_size"] * (i + 1):
27 if world_data["map_center"][i] * (i + 1) \
28 < world_data["map_size"] * (i + 1) - win_size[i] / 2:
29 offset[i] = world_data["map_center"][i] * (i + 1) \
30 - int(win_size[i] / 2)
32 offset[1] = offset[1] + world_data["map_center"][0] % 2
34 offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i
35 winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
37 curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_WHITE)
38 curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_WHITE)
39 curses.init_pair(3, curses.COLOR_RED, curses.COLOR_WHITE)
40 curses.init_pair(4, curses.COLOR_WHITE, curses.COLOR_BLUE)
41 curses.init_pair(5, curses.COLOR_BLUE, curses.COLOR_RED)
42 curses.init_pair(6, curses.COLOR_BLACK, curses.COLOR_RED)
43 curses.init_pair(7, curses.COLOR_BLUE, curses.COLOR_GREEN)
44 curses.init_pair(8, curses.COLOR_BLUE, curses.COLOR_YELLOW)
45 curses.init_pair(9, curses.COLOR_BLACK, curses.COLOR_MAGENTA)
46 curses.init_pair(10, curses.COLOR_BLACK, curses.COLOR_CYAN)
47 curses.init_pair(11, curses.COLOR_WHITE, curses.COLOR_BLACK)
48 curses.init_pair(12, curses.COLOR_BLUE, curses.COLOR_BLACK)
49 curses.init_pair(13, curses.COLOR_RED, curses.COLOR_BLACK)
50 curses.init_pair(14, curses.COLOR_GREEN, curses.COLOR_BLACK)
51 curses.init_pair(15, curses.COLOR_YELLOW, curses.COLOR_BLACK)
52 curses.init_pair(16, curses.COLOR_CYAN, curses.COLOR_BLACK)
53 curses.init_pair(17, curses.COLOR_MAGENTA, curses.COLOR_BLACK)
54 curses.init_pair(18, curses.COLOR_WHITE, curses.COLOR_MAGENTA)
55 col_unknown = curses.color_pair(1)
56 col_mem = curses.color_pair(4)
57 col_mem_obstacle = curses.color_pair(2)
58 col_mem_altar = curses.color_pair(18)
59 col_plant = curses.color_pair(11)
60 col_altar = curses.color_pair(10)
61 col_tool = curses.color_pair(16)
62 col_corpse = curses.color_pair(17)
63 col_unkraut = curses.color_pair(14)
64 col_animal = curses.color_pair(6)
65 col_player = curses.color_pair(3)
66 col_ground = curses.color_pair(15)
67 col_obstacle = curses.color_pair(9)
68 col_health_good = curses.color_pair(7)
69 col_health_middle = curses.color_pair(8)
70 col_health_bad = curses.color_pair(5)
71 col_lumber = curses.color_pair(13)
72 col_water = curses.color_pair(12)
73 col_stack = curses.color_pair(11)
74 for y in range(world_data["map_size"]):
75 for x in range(world_data["map_size"]):
76 pos = y * world_data["map_size"] + x
77 char = world_data["fov_map"][pos]
78 if world_data["look_mode"] and y == world_data["map_center"][0] \
79 and x == world_data["map_center"][1]:
81 char = world_data["mem_map"][pos]
82 winmap += [(char, curses.A_REVERSE), ("?", curses.A_REVERSE)]
85 char = world_data["mem_map"][pos]
88 attribute = col_unknown
89 elif char == "X" or char == "|":
90 attribute = col_mem_obstacle
92 attribute = col_mem_altar
93 bonus = (" ", attribute)
94 if len(world_data["metamap_A"]) > 0 and \
95 world_data["metamap_A"][pos] == "2":
96 bonus = ("+", col_mem)
97 winmap += [(char, attribute), bonus]
100 if char == "." or char == ":":
101 attribute = col_ground
103 attribute = col_player
104 elif char == "," or char == "d" or char == "B":
105 attribute = col_animal
107 attribute = col_unkraut
108 elif char == "$" or char == "%" or char == ";" or char == "&":
109 attribute = col_corpse
110 elif char == "-" or char == "/" or char == "]" or char == "[":
112 elif char == "X" or char == "|":
113 attribute = col_obstacle
115 attribute = col_altar
116 elif char == "(" or char == "*":
117 attribute = col_plant
119 attribute = col_lumber
120 bonus = (" ", attribute)
121 if len(world_data["metamap_A"]) > 0:
122 if world_data["metamap_A"][pos] == "2":
123 bonus = ("+", col_stack)
124 elif not world_data["metamap_A"][pos] in "01":
125 c = world_data["metamap_B"][pos]
126 if world_data["metamap_A"][pos] == "a":
127 bonus = (c, col_health_bad)
128 elif world_data["metamap_A"][pos] == "b":
129 bonus = (c, col_health_middle)
130 elif world_data["metamap_A"][pos] == "c":
131 bonus = (c, col_health_good)
132 winmap += [(char, attribute), bonus]
135 return offset, winmap_size, winmap
137 from client.config.windows import windows_config
138 from client.windows import win_log, win_inventory, win_look
139 windows_config[:] = [
140 {"config": [1, 33], "func": win_info, "title": "Stats"},
141 {"config": [-7, 33], "func": win_log, "title": "Log"},
142 {"config": [4, 16], "func": win_inventory, "title": "Inventory"},
143 {"config": [4, 16], "func": win_look, "title": "Things here"},
144 {"config": [0, -34], "func": win_map, "title": "PLEASE THE ISLAND GOD"}
146 from client.window_management import set_windows