1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.config.world_data import world_db
7 from server.config.io import io_db
8 from server.io import log, strong_write
9 from server.utils import integer_test, id_setter
10 from server.world import set_world_inactive, turn_over
11 from server.update_map_memory import update_map_memory
12 from server.build_fov_map import build_fov_map
15 def command_plugin(str_plugin):
16 """Run code in plugins/[str_plugin]."""
18 if (str_plugin.replace("_", "").isalnum()
19 and os.access("plugins/server/" + str_plugin + ".py", os.F_OK)):
20 exec(open("plugins/server/" + str_plugin + ".py").read())
21 world_db["PLUGIN"] += [str_plugin]
23 print("Bad plugin name:", str_plugin)
27 """Send PONG line to server output file."""
28 strong_write(io_db["file_out"], "PONG\n")
32 """Abort server process."""
33 from server.io import save_world, atomic_write
34 from server.utils import opts
35 if None == opts.replay:
36 if world_db["WORLD_ACTIVE"]:
38 atomic_write(io_db["path_record"], io_db["record_chunk"],
40 raise SystemExit("received QUIT command")
43 def command_thingshere(str_y, str_x):
44 """Write to out file list of Things known to player at coordinate y, x."""
45 if world_db["WORLD_ACTIVE"]:
46 y = integer_test(str_y, 0, 255)
47 x = integer_test(str_x, 0, 255)
48 length = world_db["MAP_LENGTH"]
49 if None != y and None != x and y < length and x < length:
50 pos = (y * world_db["MAP_LENGTH"]) + x
51 strong_write(io_db["file_out"], "THINGS_HERE START\n")
52 terrain = chr(world_db["Things"][0]["T_MEMMAP"][pos])
53 terrain_name = world_db["terrain_names"][terrain]
54 strong_write(io_db["file_out"], "terrain: " + terrain_name + "\n")
55 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
56 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
57 for id in world_db["Things"]
58 if not world_db["Things"][id]["carried"]
59 if world_db["Things"][id]["T_TYPE"] == tid
60 if y == world_db["Things"][id]["T_POSY"]
61 if x == world_db["Things"][id]["T_POSX"]]:
62 type = world_db["Things"][id]["T_TYPE"]
63 name = world_db["ThingTypes"][type]["TT_NAME"]
64 strong_write(io_db["file_out"], name + "\n")
66 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
67 for mt in world_db["Things"][0]["T_MEMTHING"]
68 if mt[0] == tid if y == mt[1] if x == mt[2]]:
69 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
70 strong_write(io_db["file_out"], name + "\n")
71 strong_write(io_db["file_out"], "THINGS_HERE END\n")
73 print("Ignoring: Invalid map coordinates.")
75 print("Ignoring: Command only works on existing worlds.")
78 def command_seedrandomness(seed_string):
79 """Set rand seed to int(seed_string)."""
80 from server.utils import rand
81 val = integer_test(seed_string, 0, 4294967295)
86 def command_makeworld(seed_string):
87 """Call make_world()."""
88 val = integer_test(seed_string, 0, 4294967295)
90 from server.config.misc import make_world_func
94 def command_maplength(maplength_string):
95 """Redefine map length. Invalidate map, therefore lose all things on it."""
96 val = integer_test(maplength_string, 1, 256)
98 from server.utils import libpr
99 world_db["MAP_LENGTH"] = val
100 world_db["MAP"] = False
102 world_db["Things"] = {}
103 libpr.set_maplength(val)
106 def command_worldactive(worldactive_string):
107 """Toggle world_db["WORLD_ACTIVE"] if possible.
109 An active world can always be set inactive. An inactive world can only be
110 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
111 map. On activation, rebuild all Things' FOVs, and the player's map memory.
113 val = integer_test(worldactive_string, 0, 1)
115 if 0 != world_db["WORLD_ACTIVE"]:
119 print("World already active.")
120 elif 0 == world_db["WORLD_ACTIVE"]:
122 for ThingAction in world_db["ThingActions"]:
123 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
126 player_exists = False
127 for Thing in world_db["Things"]:
131 if wait_exists and player_exists and world_db["MAP"]:
132 for id in world_db["Things"]:
133 if world_db["Things"][id]["T_LIFEPOINTS"]:
134 build_fov_map(world_db["Things"][id])
136 update_map_memory(world_db["Things"][id], False)
137 if not world_db["Things"][0]["T_LIFEPOINTS"]:
138 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
139 world_db["Things"][0]["fovmap"] = empty_fovmap
140 world_db["WORLD_ACTIVE"] = 1
142 print("Ignoring: Not all conditions for world activation met.")
145 def command_tid(id_string):
146 """Set ID of Thing to manipulate. ID unused? Create new one.
148 Default new Thing's type to the first available ThingType, others: zero.
150 id = id_setter(id_string, "Things", command_tid)
152 if world_db["ThingTypes"] == {}:
153 print("Ignoring: No ThingType to settle new Thing in.")
155 type = list(world_db["ThingTypes"].keys())[0]
156 from server.new_thing import new_Thing
157 world_db["Things"][id] = new_Thing(type)
160 def command_ttid(id_string):
161 """Set ID of ThingType to manipulate. ID unused? Create new one.
163 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
166 id = id_setter(id_string, "ThingTypes", command_ttid)
168 world_db["ThingTypes"][id] = {
173 "TT_START_NUMBER": 0,
180 def command_taid(id_string):
181 """Set ID of ThingAction to manipulate. ID unused? Create new one.
183 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
185 id = id_setter(id_string, "ThingActions", command_taid, True)
187 world_db["ThingActions"][id] = {
193 def test_for_id_maker(object, category):
194 """Return decorator testing for object having "id" attribute."""
197 if hasattr(object, "id"):
200 print("Ignoring: No " + category +
201 " defined to manipulate yet.")
206 test_Thing_id = test_for_id_maker(command_tid, "Thing")
207 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
208 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
212 def command_tcommand(str_int):
213 """Set T_COMMAND of selected Thing."""
214 val = integer_test(str_int, 0)
216 if 0 == val or val in world_db["ThingActions"]:
217 world_db["Things"][command_tid.id]["T_COMMAND"] = val
219 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
223 def command_ttype(str_int):
224 """Set T_TYPE of selected Thing."""
225 val = integer_test(str_int, 0)
227 if val in world_db["ThingTypes"]:
228 world_db["Things"][command_tid.id]["T_TYPE"] = val
230 print("Ignoring: ThingType ID belongs to no known ThingType.")
234 def command_tcarries(str_int):
235 """Append int(str_int) to T_CARRIES of selected Thing.
237 The ID int(str_int) must not be of the selected Thing, and must belong to a
238 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
240 val = integer_test(str_int, 0)
242 if val == command_tid.id:
243 print("Ignoring: Thing cannot carry itself.")
244 elif val in world_db["Things"] \
245 and not world_db["Things"][val]["carried"]:
246 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
247 world_db["Things"][val]["carried"] = True
249 print("Ignoring: Thing not available for carrying.")
250 # Note that the whole carrying structure is different from the C version:
251 # Carried-ness is marked by a "carried" flag, not by Things containing
256 def command_tmemthing(str_t, str_y, str_x):
257 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
259 The type must fit to an existing ThingType, and the position into the map.
261 type = integer_test(str_t, 0)
262 posy = integer_test(str_y, 0, 255)
263 posx = integer_test(str_x, 0, 255)
264 if None != type and None != posy and None != posx:
265 if type not in world_db["ThingTypes"] \
266 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
267 print("Ignoring: Illegal value for thing type or position.")
269 memthing = (type, posy, posx)
270 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
274 def command_ttname(name):
275 """Set TT_NAME of selected ThingType."""
276 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
280 def command_tttool(name):
281 """Set TT_TOOL of selected ThingType."""
282 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
286 def command_ttsymbol(char):
287 """Set TT_SYMBOL of selected ThingType. """
289 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
291 print("Ignoring: Argument must be single character.")
295 def command_ttcorpseid(str_int):
296 """Set TT_CORPSE_ID of selected ThingType."""
297 val = integer_test(str_int, 0)
299 if val in world_db["ThingTypes"]:
300 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
302 print("Ignoring: Corpse ID belongs to no known ThignType.")
306 def command_taname(name):
307 """Set TA_NAME of selected ThingAction.
309 The name must match a valid thing action function. If after the name
310 setting no ThingAction with name "wait" remains, call set_world_inactive().
312 if name == "wait" or name == "move" or name == "use" or name == "drop" \
314 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
315 if 1 == world_db["WORLD_ACTIVE"]:
317 for id in world_db["ThingActions"]:
318 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
324 print("Ignoring: Invalid action name.")
325 # In contrast to the original,naming won't map a function to a ThingAction.
328 def setter(category, key, min, max=None):
329 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
332 val = integer_test(val_string, min, max)
336 if category == "Thing":
337 id_store = command_tid
338 decorator = test_Thing_id
339 elif category == "ThingType":
340 id_store = command_ttid
341 decorator = test_ThingType_id
342 elif category == "ThingAction":
343 id_store = command_taid
344 decorator = test_ThingAction_id
348 val = integer_test(val_string, min, max)
350 world_db[category + "s"][id_store.id][key] = val
354 def setter_map(maptype):
355 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
357 If no map of maptype exists yet, initialize it with ' ' bytes first.
360 def valid_map_line(str_int, mapline):
361 val = integer_test(str_int, 0, 255)
363 if val >= world_db["MAP_LENGTH"]:
364 print("Illegal value for map line number.")
365 elif len(mapline) != world_db["MAP_LENGTH"]:
366 print("Map line length is unequal map width.")
371 def nonThingMap_helper(str_int, mapline):
372 val = valid_map_line(str_int, mapline)
374 length = world_db["MAP_LENGTH"]
375 if not world_db["MAP"]:
376 map = bytearray(b' ' * (length ** 2))
378 map = world_db["MAP"]
379 map[val * length:(val * length) + length] = mapline.encode()
380 if not world_db["MAP"]:
381 world_db["MAP"] = map
384 def ThingMap_helper(str_int, mapline):
385 val = valid_map_line(str_int, mapline)
387 length = world_db["MAP_LENGTH"]
388 if not world_db["Things"][command_tid.id][maptype]:
389 map = bytearray(b' ' * (length ** 2))
391 map = world_db["Things"][command_tid.id][maptype]
392 map[val * length:(val * length) + length] = mapline.encode()
393 if not world_db["Things"][command_tid.id][maptype]:
394 world_db["Things"][command_tid.id][maptype] = map
396 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
400 def setter_tpos(axis):
401 """Generate setter for T_POSX or T_POSY of selected Thing.
403 If world is active, rebuilds animate things' fovmap, player's memory map.
407 val = integer_test(str_int, 0, 255)
409 if val < world_db["MAP_LENGTH"]:
410 world_db["Things"][command_tid.id]["T_POS" + axis] = val
411 if world_db["WORLD_ACTIVE"] \
412 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
413 build_fov_map(world_db["Things"][command_tid.id])
414 if 0 == command_tid.id:
415 update_map_memory(world_db["Things"][command_tid.id])
417 print("Ignoring: Position is outside of map.")
421 def set_command(action):
422 """Set player's T_COMMAND, then call turn_over()."""
423 id = [x for x in world_db["ThingActions"]
424 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
425 world_db["Things"][0]["T_COMMAND"] = id
430 """Try "wait" as player's T_COMMAND."""
434 def action_exists(action):
435 matching_actions = [x for x in world_db["ThingActions"]
436 if world_db["ThingActions"][x]["TA_NAME"] == action]
437 if len(matching_actions) >= 1:
439 print("No appropriate ThingAction defined.")
444 """Try "pickup" as player's T_COMMAND"."""
445 if action_exists("pickup"):
446 t = world_db["Things"][0]
447 ids = [id for id in world_db["Things"] if id
448 if not world_db["Things"][id]["carried"]
449 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
450 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
452 log("NOTHING to pick up.")
454 set_command("pickup")
457 def play_drop(str_arg):
458 """Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
459 if action_exists("drop"):
460 t = world_db["Things"][0]
461 if 0 == len(t["T_CARRIES"]):
462 log("You have NOTHING to drop in your inventory.")
464 val = integer_test(str_arg, 0, 255)
465 if None != val and val < len(t["T_CARRIES"]):
466 world_db["Things"][0]["T_ARGUMENT"] = val
469 print("Illegal inventory index.")
472 def play_use(str_arg):
473 """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
474 if action_exists("use"):
475 t = world_db["Things"][0]
476 if 0 == len(t["T_CARRIES"]):
477 log("You have NOTHING to use in your inventory.")
479 val = integer_test(str_arg, 0, 255)
480 if None != val and val < len(t["T_CARRIES"]):
481 id = t["T_CARRIES"][val]
482 type = world_db["Things"][id]["T_TYPE"]
483 if not world_db["ThingTypes"][type]["TT_TOOL"] == "food":
484 log("You CAN'T consume this thing.")
486 world_db["Things"][0]["T_ARGUMENT"] = val
489 print("Illegal inventory index.")
492 def play_move(str_arg):
493 """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
494 if action_exists("move"):
495 from server.config.world_data import directions_db, symbols_passable
496 t = world_db["Things"][0]
497 if not str_arg in directions_db:
498 print("Illegal move direction string.")
500 dir = ord(directions_db[str_arg])
501 from server.utils import mv_yx_in_dir_legal
502 move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
503 if 1 == move_result[0]:
504 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
505 if ord("~") == world_db["MAP"][pos]:
506 log("You can't SWIM.")
508 if chr(world_db["MAP"][pos]) in symbols_passable:
509 world_db["Things"][0]["T_ARGUMENT"] = dir
512 log("You CAN'T move there.")
516 """Call ai() on player Thing, then turn_over()."""
517 from server.config.actions import ai_func
518 ai_func(world_db["Things"][0])