1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.config.world_data import world_db, symbols_passable
7 from server.config.make_world_helpers import make_map, world_makable, pos_test
8 from server.config.io import io_db
9 from server.utils import rand, libpr, id_setter
10 from server.new_thing import new_Thing
11 from server.io import strong_write
12 from server.update_map_memory import update_map_memory
16 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
18 Seed rand with seed. Do more only with a "wait" ThingAction and
19 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
20 world_db["Things"] emptied, call make_map() and set
21 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
22 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
23 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
24 other. Init player's memory map. Write "NEW_WORLD" line to out file.
29 err = "Space to put thing on too hard to find. Map too small?"
31 y = rand.next() % world_db["MAP_LENGTH"]
32 x = rand.next() % world_db["MAP_LENGTH"]
33 if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) in \
34 symbols_passable and pos_test(type, y, x):
39 # Replica of C code, wrongly ignores animatedness of new Thing.
40 pos_clear = (0 == len([id for id in world_db["Things"]
41 if world_db["Things"][id]["T_LIFEPOINTS"]
42 if world_db["Things"][id]["T_POSY"] == y
43 if world_db["Things"][id]["T_POSX"] == x]))
48 playertype = world_makable()
52 libpr.set_maplength(world_db["MAP_LENGTH"])
53 world_db["Things"] = {}
55 world_db["WORLD_ACTIVE"] = 1
57 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
58 id = id_setter(-1, "Things")
59 world_db["Things"][id] = new_Thing(playertype, free_pos(playertype))
60 if not world_db["Things"][0]["fovmap"]:
61 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
62 world_db["Things"][0]["fovmap"] = empty_fovmap
63 update_map_memory(world_db["Things"][0])
64 for type in world_db["ThingTypes"]:
65 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
66 if type != playertype:
67 id = id_setter(-1, "Things")
68 world_db["Things"][id] = new_Thing(type, free_pos(type))
69 strong_write(io_db["file_out"], "NEW_WORLD\n")