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HEAD
Replaced random movement by enemies with a pretty dumb AI of "move in direction of...
[plomrogue]
/
src
/
ai.h
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/* ai.h
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*
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* Pseudo AI for actor movement.
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*/
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#ifndef AI_H
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#define AI_H
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struct MapObj;
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/* Determine next non-player actor command / arguments. Pretty dumb so far. */
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extern void pretty_dumb_ai(struct MapObj * mo);
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#endif