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Use direction names instead of numbers in player move communication.
[plomrogue] / src / client / cleanup.c
1 /* src/client/cleanup.c */
2
3 #include "cleanup.h"
4 #include <ncurses.h> /* for endwin() */
5 #include <stdint.h> /* uint32_t */
6 #include <stdlib.h> /* free() */
7 #include "../common/readwrite.h" /* try_fclose() */
8 #include "command_db.h" /* free_command_db() */
9 #include "interface_conf.h" /* unload_interface_conf() */
10 #include "world.h" /* world global */
11
12
13
14 /* The clean-up flags set by set_cleanup_flag(). */
15 static uint32_t cleanup_flags = 0x0000;
16
17
18
19 extern void cleanup()
20 {
21     char * f_name = "cleanup()";
22     free(world.map.cells);
23     free(world.log);
24     free(world.player_inventory);
25     if (cleanup_flags & CLEANUP_INTERFACE)
26     {
27         unload_interface_conf();
28     }
29     if (cleanup_flags & CLEANUP_NCURSES)
30     {
31         endwin();
32     }
33     if (cleanup_flags & CLEANUP_COMMANDS)
34     {
35         free_command_db();
36     }
37     if (cleanup_flags & CLEANUP_SERVER_IN)
38     {
39         try_fclose(world.file_server_in, f_name);
40     }
41     if (cleanup_flags & CLEANUP_SERVER_OUT)
42     {
43         try_fclose(world.file_server_out, f_name);
44     }
45 }
46
47
48 extern void set_cleanup_flag(enum cleanup_flag flag)
49 {
50     cleanup_flags = cleanup_flags | flag;
51 }