3 * Routnes for drawing the game's windows' contents.
11 #include <stdint.h> /* for uint16_t */
16 /* Write game log text into "win" from bottom to top. */
17 extern void draw_log_win(struct Win * win);
19 /* Draw game map and actors/objects on it into "win". Respect scroll offset. */
20 extern void draw_map_win(struct Win * win);
22 /* Draw into "win" the game / player status infos. */
23 extern void draw_info_win(struct Win * win);
25 /* Draw keybindings selection/manipulation menu. */
26 extern void draw_keys_win(struct Win * win);