3 * Routnes for drawing the game's windows' contents.
9 #include <stdint.h> /* for uint16_t */
14 /* Default routines to draw the various windows' contents. */
15 extern void draw_win_log(struct Win * win);
16 extern void draw_win_map(struct Win * win);
17 extern void draw_win_info(struct Win * win);
18 extern void draw_win_inventory(struct Win * win);
19 extern void draw_win_available_keybindings(struct Win * win);
20 extern void draw_win_keybindings_global(struct Win * win);
21 extern void draw_win_keybindings_winconf_geometry(struct Win * win);
22 extern void draw_win_keybindings_winconf_keybindings(struct Win * win);
24 /* Routines to draw windows' configuration views. */
25 extern void draw_winconf_keybindings(struct Win * win);
26 extern void draw_winconf_geometry(struct Win * win);