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Fixed bug that led to endless loop in nearest_enemy_dir().
[plomrogue] / src / draw_wins.h
1 /* draw_wins.h
2  *
3  * Routnes for drawing the game's windows' contents.
4  */
5
6 #ifndef DRAW_WINS_H
7 #define DRAW_WINS_H
8
9 #include <stdint.h> /* for uint16_t */
10 struct Win;
11
12
13
14 /* Default routines to draw the various windows' contents. */
15 extern void draw_win_log(struct Win * win);
16 extern void draw_win_map(struct Win * win);
17 extern void draw_win_info(struct Win * win);
18 extern void draw_win_inventory(struct Win * win);
19 extern void draw_win_available_keybindings(struct Win * win);
20 extern void draw_win_keybindings_global(struct Win * win);
21 extern void draw_win_keybindings_winconf_geometry(struct Win * win);
22 extern void draw_win_keybindings_winconf_keybindings(struct Win * win);
23
24 /* Routines to draw windows' configuration views. */
25 extern void draw_winconf_keybindings(struct Win * win);
26 extern void draw_winconf_geometry(struct Win * win);
27
28
29
30 #endif