4 #include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE */
5 #include <stdio.h> /* for FILE typedef, F_OK */
6 #include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
7 #include <time.h> /* for time() */
8 #include <unistd.h> /* for getopt(), optarg */
9 #include <stdint.h> /* for uint16_t, uint32_t */
10 #include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(),
13 #include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(),
16 #include "keybindings.h" /* for init_keybindings(), get_action_key() */
17 #include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](),
18 * try_fopen(), try_fclose(), try_fclose_unlink_rename()
20 #include "map_objects.h" /* for structs Monster, Item, Player,
21 * init_map_object_defs(), read_map_objects(),
24 #include "map.h" /* for struct Map, init_map() */
25 #include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
26 * try_calloc(), check_tempfile(), check_xor_files()
28 #include "wincontrol.h" /* for create_winconfs(), init_winconfs(), init_wins(),
31 #include "rrand.h" /* for rrand(), rrand_seed() */
32 #include "rexit.h" /* for exit_game(), exit_err() */
33 #include "control.h" /* for meta_control() */
34 #include "command_db.h" /* for init_command_db() */
38 int main(int argc, char *argv[])
40 char * f_name = "main()";
42 world.turn = 0; /* Turns to 1 when map and objects are initalized. */
44 init_command_db(&world);
45 set_cleanup_flag(CLEANUP_COMMAND_DB);
47 /* Check for corrupted savefile / recordfile savings. */
48 char * recordfile = "record";
49 char * savefile = "savefile";
50 char * recordfile_tmp = "record_tmp";
51 char * savefile_tmp = "savefile_tmp";
52 check_files_xor(savefile, recordfile, &world);
53 check_tempfile(recordfile_tmp, &world);
54 check_tempfile(savefile_tmp, &world);
55 check_tempfile("config/windows/Win_tmp_k", &world);
56 check_tempfile("config/windows/Win_tmp_m", &world);
57 check_tempfile("config/windows/Win_tmp_i", &world);
58 check_tempfile("config/windows/Win_tmp_l", &world);
59 check_tempfile("config/windows/toggle_order_tmp", &world);
61 /* Read in startup options (i.e. replay option and replay start turn). */
64 world.interactive = 1;
65 while ((opt = getopt(argc, argv, "s::")) != -1)
71 world.interactive = 0;
75 start_turn = atoi(optarg);
86 /* Initialize log, player, monster/item definitions and monsters/items. */
88 world.log = try_calloc(1, sizeof(char), &world, f_name);
89 set_cleanup_flag(CLEANUP_LOG);
90 update_log(&world, " ");
93 world.player = &player;
96 init_map_object_defs(&world, "config/defs");
97 set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
99 /* For interactive mode, try to load world state from savefile. */
100 char * err_r = "Trouble loading game (in main()) / "
101 "reading from opened 'savefile'.";
103 if (1 == world.interactive && 0 == access(savefile, F_OK))
105 file = try_fopen(savefile, "r", &world, f_name);
106 if ( read_uint32_bigendian(file, &world.seed)
107 || read_uint32_bigendian(file, &world.turn)
108 || read_uint16_bigendian(file, &world.score)
109 || read_uint16_bigendian(file, &player.pos.y)
110 || read_uint16_bigendian(file, &player.pos.x)
111 || read_uint8(file, &player.hitpoints)
112 || read_map_objects(&world, &world.monster, file)
113 || read_map_objects(&world, &world.item, file))
115 exit_err(1, &world, err_r);
117 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
118 try_fclose(file, &world, f_name);
123 /* For non-interactive mode, try to load world state from record file. */
126 err_r = "Trouble reading from 'record' file (read_uint32_bigendian() "
128 if (0 == world.interactive)
130 file = try_fopen(recordfile, "r", &world, f_name);
131 exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r);
134 /* For interactive-mode in newly started world, generate a start seed
135 * from the current time.
139 world.seed = time(NULL);
141 char * err_w = "Trouble recording new seed "
142 "(write_uint32_bigendian() in main()) / writing to "
143 "file 'record_tmp'.";
144 file = try_fopen(recordfile_tmp, "w", &world, f_name);
145 exit_err(write_uint32_bigendian(world.seed, file), &world, err_w);
146 try_fclose_unlink_rename(file, recordfile_tmp, recordfile,
151 /* Generate map from seed and, if newly generated world, start positions of
154 rrand_seed(world.seed);
155 struct Map map = init_map();
157 set_cleanup_flag(CLEANUP_MAP);
160 player.pos = find_passable_pos(world.map);
162 foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27);
163 foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9);
164 build_map_objects(&world, foo, 3, 1 + rrand() % 3);
165 foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3);
166 build_map_objects(&world, foo, 5, 1 + rrand() % 3);
167 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
171 /* Initialize window system and windows. */
172 WINDOW * screen = initscr();
173 set_cleanup_flag(CLEANUP_NCURSES);
176 keypad(screen, TRUE);
178 init_keybindings(&world);
179 set_cleanup_flag(CLEANUP_KEYBINDINGS);
180 char * err_winmem = "Trouble with init_win_meta() in main ().";
181 exit_err(init_win_meta(screen, &world.wmeta), &world, err_winmem);
182 set_cleanup_flag(CLEANUP_WIN_META);
183 init_winconfs(&world);
184 set_cleanup_flag(CLEANUP_WINCONFS);
186 set_cleanup_flag(CLEANUP_WINS);
187 sorted_wintoggle(&world);
188 err_winmem = "Trouble with draw_all_wins() in main().";
192 if (0 == world.interactive)
197 while (world.turn != start_turn)
204 record_control(action, &world);
209 draw_all_wins(world.wmeta);
212 && key == get_action_key(world.keybindings, "wait"))
217 record_control(action, &world);
220 else if (meta_control(key, &world))
222 try_fclose(file, &world, f_name);
228 /* Interactive mode. */
234 draw_all_wins(world.wmeta);
236 if (0 != player.hitpoints && 0 == player_control(key, &world))
240 if (meta_control(key, &world))