3 #include "main.h" /* for world global */
4 #include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE */
5 #include <stdio.h> /* for FILE typedef, F_OK */
6 #include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
7 #include <time.h> /* for time() */
8 #include <unistd.h> /* for getopt(), optarg */
9 #include <stdint.h> /* for uint32_t */
10 #include "windows.h" /* for structs WinMeta, Win, init_win_meta(),
13 #include "readwrite.h" /* for read_uint32_bigendian](),
14 * write_uint32_bigendian(), try_fopen(), try_fclose(),
15 * try_fclose_unlink_rename()
17 #include "map_objects.h" /* for structs MapObj, init_map_object_defs(),
18 * build_map_objects(), get_player()
20 #include "map.h" /* for struct Map, init_map() */
21 #include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
22 * try_calloc(), check_tempfile(), check_xor_files(),
23 * load_interface_conf(), load_game(), rrand()
25 #include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
26 #include "rexit.h" /* for exit_game(), exit_err() */
27 #include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */
28 #include "control.h" /* for control_by_id(), player_control(),
29 * get_available_keycode_to_action()
31 #include "map_object_actions.h" /* for init_map_object_actions() */
35 int main(int argc, char *argv[])
37 char * f_name = "main()";
38 world.turn = 0; /* Turns to 1 when map and objects are initalized. */
40 /* Initialize commands and map object actions. */
42 set_cleanup_flag(CLEANUP_COMMAND_DB);
43 init_map_object_actions();
44 set_cleanup_flag(CLEANUP_MAPOBJACTS);
46 /* Check for corrupted savefile / recordfile savings. */
47 char * recordfile = "record";
48 char * savefile = "savefile";
49 char * recordfile_tmp = "record_tmp";
50 char * savefile_tmp = "savefile_tmp";
51 check_files_xor(savefile, recordfile);
52 check_tempfile(recordfile_tmp);
53 check_tempfile(savefile_tmp);
54 check_tempfile("config/windows/Win_tmp_k");
55 check_tempfile("config/windows/Win_tmp_m");
56 check_tempfile("config/windows/Win_tmp_i");
57 check_tempfile("config/windows/Win_tmp_l");
58 check_tempfile("config/windows/toggle_order_tmp");
60 /* Read in startup options (i.e. replay option and replay start turn). */
63 world.interactive = 1;
64 while ((opt = getopt(argc, argv, "s::")) != -1)
70 world.interactive = 0;
74 start_turn = atoi(optarg);
85 /* Initialize log and map object definitions. */
87 world.log = try_calloc(1, sizeof(char), f_name);
88 set_cleanup_flag(CLEANUP_LOG);
90 init_map_object_defs("config/defs");
91 set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
92 world.map_obj_count = 0;
94 /* For interactive mode, try to load world state from savefile. */
95 char * err_r = "Trouble loading game (in main()) / "
96 "reading from opened 'savefile'.";
98 if (1 == world.interactive && 0 == access(savefile, F_OK))
101 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
104 /* For non-interactive mode, try to load world state from record file. */
107 err_r = "Trouble reading from 'record' file (read_uint32_bigendian() "
109 if (0 == world.interactive)
111 file = try_fopen(recordfile, "r", f_name);
112 exit_err(read_uint32_bigendian(file, &world.seed), err_r);
115 /* For interactive-mode in newly started world, generate a start seed
116 * from the current time.
120 world.seed = time(NULL);
122 char * err_w = "Trouble recording new seed "
123 "(write_uint32_bigendian() in main()) / writing to "
124 "file 'record_tmp'.";
125 file = try_fopen(recordfile_tmp, "w", f_name);
126 exit_err(write_uint32_bigendian(world.seed, file), err_w);
127 try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name);
129 world.mapseed = world.seed;
132 /* Generate map from seed and, if newly generated world, start positions of
135 uint32_t restore_seed = world.seed;
136 world.seed = world.mapseed;
137 struct Map map = init_map();
139 set_cleanup_flag(CLEANUP_MAP);
142 world.map_objs = NULL;
143 add_map_objects(0, 1);
144 add_map_objects(1, 1 + rrand() % 27);
145 add_map_objects(2, 1 + rrand() % 9);
146 add_map_objects(3, 1 + rrand() % 3);
147 add_map_objects(4, 1 + rrand() % 3);
148 add_map_objects(5, 1 + rrand() % 3);
149 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
152 world.seed = restore_seed;
154 /* Initialize window system and windows. */
155 WINDOW * screen = initscr();
156 set_cleanup_flag(CLEANUP_NCURSES);
159 keypad(screen, TRUE);
161 init_win_meta(screen);
162 set_cleanup_flag(CLEANUP_WIN_META);
163 load_interface_conf();
164 set_cleanup_flag(CLEANUP_INTERFACE_CONF);
166 /* Focus map on player. */
167 struct MapObj * player = get_player();
168 struct Win * win_map = get_win_by_id('m');
169 win_map->center = player->pos;
171 /* Initialize player's inventory selection index to start position. */
172 world.inventory_select = 0;
177 if (0 == world.interactive)
182 while (world.turn != start_turn)
189 if ( is_command_id_shortdsc(action, "drop")
190 || is_command_id_shortdsc(action, "use"))
192 world.inventory_select = getc(file);
194 player_control_by_id(action);
201 wc = get_winconf_by_win(world.wmeta->active);
202 if ( (1 == wc->view && wingeom_control(key))
203 || (2 == wc->view && winkeyb_control(key)))
208 && key == get_available_keycode_to_action("wait"))
213 if ( is_command_id_shortdsc(action, "drop")
214 || is_command_id_shortdsc(action, "use"))
216 world.inventory_select = getc(file);
218 player_control_by_id(action);
221 else if (meta_control(key))
223 try_fclose(file, f_name);
229 /* Interactive mode. */
237 wc = get_winconf_by_win(world.wmeta->active);
238 if ( (1 == wc->view && wingeom_control(key))
239 || (2 == wc->view && winkeyb_control(key))
240 || (0 != player->lifepoints && player_control_by_key(key)))
244 if (meta_control(key))