3 #include "main.h" /* for world global */
4 #include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE */
5 #include <stdio.h> /* for FILE typedef, F_OK */
6 #include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
7 #include <time.h> /* for time() */
8 #include <unistd.h> /* for getopt(), optarg */
9 #include <stdint.h> /* for uint32_t */
10 #include "windows.h" /* for structs WinMeta, Win, init_win_meta(),
13 #include "readwrite.h" /* for read_uint32_bigendian(),
14 * write_uint32_bigendian(), try_fopen(), try_fclose(),
15 * try_fclose_unlink_rename(), try_fgetc()
17 #include "map_objects.h" /* for structs MapObj, init_map_object_defs(),
18 * build_map_objects(), get_player()
20 #include "map.h" /* for struct Map, init_map() */
21 #include "misc.h" /* for update_log(), find_passable_pos(), save_game(),
22 * try_calloc(), check_tempfile(), check_xor_files(),
23 * load_interface_conf(), load_game(), rrand()
25 #include "wincontrol.h" /* get_win_by_id(), get_winconf_by_win() */
26 #include "rexit.h" /* for exit_game() */
27 #include "command_db.h" /* for init_command_db(), is_command_id_shortdsc() */
28 #include "control.h" /* for control_by_id(), player_control(),
29 * get_available_keycode_to_action()
31 #include "map_object_actions.h" /* for init_map_object_actions() */
35 int main(int argc, char *argv[])
37 char * f_name = "main()";
38 world.turn = 0; /* Turns to 1 when map and objects are initalized. */
40 /* Initialize commands and map object actions. */
42 set_cleanup_flag(CLEANUP_COMMAND_DB);
43 init_map_object_actions();
44 set_cleanup_flag(CLEANUP_MAP_OBJECT_ACTS);
46 /* Check for corrupted savefile / recordfile savings. */
47 char * recordfile = "record";
48 char * savefile = "savefile";
49 char * recordfile_tmp = "record_tmp";
50 char * savefile_tmp = "savefile_tmp";
51 check_files_xor(savefile, recordfile);
52 check_tempfile(recordfile_tmp);
53 check_tempfile(savefile_tmp);
54 check_tempfile("config/windows/Win_tmp_k");
55 check_tempfile("config/windows/Win_tmp_m");
56 check_tempfile("config/windows/Win_tmp_i");
57 check_tempfile("config/windows/Win_tmp_l");
58 check_tempfile("config/windows/toggle_order_tmp");
60 /* Read in startup options (i.e. replay option and replay start turn). */
63 world.interactive = 1;
64 while ((opt = getopt(argc, argv, "s::")) != -1)
70 world.interactive = 0;
74 start_turn = atoi(optarg);
85 /* Initialize log and map object definitions. */
87 world.log = try_calloc(1, sizeof(char), f_name);
88 set_cleanup_flag(CLEANUP_LOG);
90 init_map_object_defs("config/defs");
91 set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
92 world.map_obj_count = 0;
94 /* For interactive mode, try to load world state from savefile. */
96 if (1 == world.interactive && 0 == access(savefile, F_OK))
99 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
102 /* For non-interactive mode, try to load world state from record file. */
105 if (0 == world.interactive)
107 file = try_fopen(recordfile, "r", f_name);
108 world.seed = read_uint32_bigendian(file);
111 /* For interactive-mode in newly started world, generate a start seed
112 * from the current time.
116 world.seed = time(NULL);
117 file = try_fopen(recordfile_tmp, "w", f_name);
118 write_uint32_bigendian(world.seed, file);
119 try_fclose_unlink_rename(file, recordfile_tmp, recordfile, f_name);
121 world.mapseed = world.seed;
124 /* Generate map from seed and, if newly generated world, start positions of
127 uint32_t restore_seed = world.seed;
128 world.seed = world.mapseed;
129 struct Map map = init_map();
131 set_cleanup_flag(CLEANUP_MAP);
134 world.map_objs = NULL;
135 add_map_objects(0, 1);
136 add_map_objects(1, 1 + rrand() % 27);
137 add_map_objects(2, 1 + rrand() % 9);
138 add_map_objects(3, 1 + rrand() % 3);
139 add_map_objects(4, 1 + rrand() % 3);
140 add_map_objects(5, 1 + rrand() % 3);
141 set_cleanup_flag(CLEANUP_MAP_OBJECTS);
144 world.seed = restore_seed;
146 /* Initialize window system and windows. */
148 set_cleanup_flag(CLEANUP_NCURSES);
151 keypad(world.wmeta->screen, TRUE);
153 load_interface_conf();
154 set_cleanup_flag(CLEANUP_INTERFACE);
156 /* Focus map on player. */
157 struct MapObj * player = get_player();
158 struct Win * win_map = get_win_by_id('m');
159 win_map->center = player->pos;
161 /* Initialize player's inventory selection index to start position. */
162 world.inventory_select = 0;
167 if (0 == world.interactive)
172 while (world.turn != start_turn)
174 action = fgetc(file);
179 if ( is_command_id_shortdsc(action, "drop")
180 || is_command_id_shortdsc(action, "use"))
182 world.inventory_select = try_fgetc(file, f_name);
184 player_control_by_id(action);
191 wc = get_winconf_by_win(world.wmeta->active);
192 if ( (1 == wc->view && wingeom_control(key))
193 || (2 == wc->view && winkeyb_control(key)))
198 && key == get_available_keycode_to_action("wait"))
200 action = fgetc(file);
203 if ( is_command_id_shortdsc(action, "drop")
204 || is_command_id_shortdsc(action, "use"))
206 world.inventory_select = try_fgetc(file, f_name);
208 player_control_by_id(action);
211 else if (meta_control(key))
213 try_fclose(file, f_name);
219 /* Interactive mode. */
227 wc = get_winconf_by_win(world.wmeta->active);
228 if ( (1 == wc->view && wingeom_control(key))
229 || (2 == wc->view && winkeyb_control(key))
230 || (0 != player->lifepoints && player_control_by_key(key)))
234 if (meta_control(key))