10 extern uint16_t rrand(char, uint32_t);
11 extern void update_log (struct World *, char *);
12 uint16_t center_offset (uint16_t, uint16_t, uint16_t);
13 extern void turn_over (struct World *, char);
14 extern void save_game(struct World *);
15 extern void toggle_window (struct WinMeta *, struct Win *);
16 extern void scroll_pad (struct WinMeta *, char);
17 extern void growshrink_active_window (struct WinMeta *, char);
18 extern unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);