14 struct KeyBinding * keybindings;
15 struct KeysWinData * keyswindata;
20 struct Monster * monster;
21 struct Player * player; };
24 struct yx_uint16 size;
25 struct yx_uint16 offset;
28 uint16_t rrand(char, uint32_t);
29 void update_log (struct World *, char *);
31 struct Map init_map ();
32 void map_scroll (struct Map *, char);
34 void turn_over (struct World *, char);
35 void save_game(struct World *);
37 void toggle_window (struct WinMeta *, struct Win *);
38 void scroll_pad (struct WinMeta *, char);
39 void growshrink_active_window (struct WinMeta *, char);
41 unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);