3 struct KeyBinding * keybindings;
4 struct KeysWinData * keyswindata;
9 struct Monster * monster;
10 struct Player * player; };
27 uint16_t rrand(char, uint32_t);
28 struct Map init_map ();
29 void save_game(struct World *);
30 void record_action (char);
31 void next_turn (struct World *);
32 void update_log (struct World *, char *);
33 void move_player (struct World *, char);
34 char is_passable (struct Map *, uint16_t, uint16_t);
35 void player_wait(struct World *);
36 void toggle_window (struct WinMeta *, struct Win *);
37 void scroll_pad (struct WinMeta *, char);
38 void growshrink_active_window (struct WinMeta *, char);
39 void map_scroll (struct Map *, char);
40 unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);