# Dummy for saving all commands to reconstruct current world state.
# Misses same optimizations as record() from the original record().
atomic_write(io_db["path_save"],
+ "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
+ "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
+ "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" +
"TURN " + str(world_db["TURN"]) + "\n" +
"SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
"SEED_MAP " + str(world_db["SEED_MAP"]) + "\n")
+ # TODO: If all this ever does is just writing down what's in world_db, some
+ # loop over its entries should be all that's needed.
def obey_lines_in_file(path, name, do_record=False):
io_db["file_record"] = open(io_db["path_record"], "r")
io_db["file_record"].prefix = "record file line "
io_db["file_record"].line_n = 1
- while world_db["turn"] < opts.replay:
+ while world_db["TURN"] < opts.replay:
line = io_db["file_record"].readline()
if "" == line:
break
obey(read_command(), "in file", do_record=True)
+def remake_map():
+ # DUMMY.
+ print("I'd (re-)make the map now, if only I knew how.")
+
+
+def worlddb_value_setter(key, min, max):
+ """Generate: Set world_db[key] to int(val_string) if >= min and <= max."""
+ def func(val_string):
+ try:
+ val = int(val_string)
+ if val < min or val > max:
+ raise ValueError
+ world_db[key] = val
+ except ValueError:
+ print("Ignoring: Please use integer >= " + str(min) + " and <= " +
+ str(max) + ".")
+ return func
+
+
def command_ping():
"""Send PONG line to server output file."""
io_db["file_out"].write("PONG\n")
raise SystemExit("received QUIT command")
-def command_turn(turn_string):
- """Set turn to what's described in turn_string."""
- min = 0
- max = 65535
- try:
- turn = int(turn_string)
- if turn < min or turn > max:
- raise ValueError
- world_db["TURN"] = turn
- except ValueError:
- print("Ignoring: Please use integer >= " + str(min) + " and <= " +
- "str(max)+ '.")
+def command_seedmap(seed_string):
+ """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
+ worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
+ remake_map()
def command_makeworld(seed_string):
- # Mere dummy so far.
- min = 0
- max = 4294967295
+ # DUMMY.
+ worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
+ worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string)
+
+
+def command_maplength(maplength_string):
+ # DUMMY.
+ worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string)
+
+
+def command_worldactive(worldactive_string):
+ # DUMMY.
try:
- seed = int(seed_string)
- if seed < min or seed > max:
+ val = int(worldactive_string)
+ if not (0 == val or 1 == val):
raise ValueError
- world_db["SEED_RANDOMNESS"] = seed
- world_db["SEED_MAP"] = seed
except ValueError:
- print("Ignoring: Please use integer >= " + str(min) + " and <= " +
- "str(max) '.")
+ print("Ignoring: Please use integer 0 or 1.")
+ return
+ if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
+ world_db["WORLD_ACTIVE"] = 0
+ elif 0 == world_db["WORLD_ACTIVE"]:
+ wait_exists = False
+ player_exists = False
+ map_exists = False
+ # TODO: perform tests:
+ # Is there thing action of name 'wait'?
+ # Is there a player thing?
+ # Is there a map?
+ if wait_exists and player_exists and map_exists:
+ # TODO: rebuild al things' FOVs, map memories
+ world_db["WORLD_ACTIVE"] = 1
"""Commands database.
-Map command start tokens to ([0]) minimum number of expected command arguments,
-([1]) the command's meta-ness (i.e. is it to be written to the record file, is
-it to be ignored in replay mode if read from server input file), and ([2]) a
-function to be called on it.
+Map command start tokens to ([0]) number of expected command arguments, ([1])
+the command's meta-ness (i.e. is it to be written to the record file, is it to
+be ignored in replay mode if read from server input file), and ([2]) a function
+to be called on it.
"""
commands_db = {
"QUIT": (0, True, command_quit),
"PING": (0, True, command_ping),
"MAKE_WORLD": (1, False, command_makeworld),
- "TURN": (1, False, command_turn)
+ "SEED_MAP": (1, False, command_seedmap),
+ "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0,
+ 4294967295)),
+ "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
+ "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
+ "MAP_LENGTH": (1, False, command_maplength),
+ "WORLD_ACTIVE": (1, False, command_worldactive)
}
-"""World state database,"""
+"""World state database. With sane default values."""
world_db = {
- "TURN": 0,
+ "TURN": 1,
"SEED_MAP": 0,
- "SEED_RANDOMNESS": 0
+ "SEED_RANDOMNESS": 0,
+ "PLAYER_TYPE": 0,
+ "MAP_LENGTH": 64,
+ "WORLD_ACTIVE": 0
}