+ if world_db["FAVOR_STAGE"] == 0:
+ world_db["FAVOR_STAGE"] = 1
+ log("The Island God speaks to you: \"I don't trust you. You intrud"
+ + "e on the island's affairs. I think you're a nuisance at be"
+ + "st, and a danger to my children at worst. I will give you "
+ + "a chance to lighten my mood, however: For a while now, I'v"
+ + "e been trying to spread the plant "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
+ + "\"). I have not been very successful so far. Maybe you can"
+ + " make yourself useful there. I will count each further "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ + " that grows to your favor.\"")
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
+ log("The Island God will talk again when it favors you to >=100 "
+ +" points.")
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
+ world_db["FAVOR_STAGE"] = 2
+ log("The Island God speaks to you: \"You could have done worse so "
+ + "far. Maybe you are not the worst to happen to this island "
+ + "since the metal birds threw the great lightning ball. Maybe"
+ + " you can help me spread another plant. It multiplies faster"
+ + ",and it is highly nutritious: "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
+ + "\"). It is new. I give you the only example. Be very carefu"
+ + "l with it! I also give you another tool that may be helpful"
+ + ".\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
+ world_db["altar"])
+ elif world_db["FAVOR_STAGE"] == 2 and \
+ 0 == len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"]
+ == world_db["PLANT_1"]]):
+ log("The Island God speaks to you: \"I am greatly disappointed tha"
+ + "t you lost all "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " this island had. Here is another one. It cost me great wor"
+ + "k. Be more careful this time when planting it.\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ world_db["GOD_FAVOR"] -= 250
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
+ log("The Island God will talk again when it favors you to >=500 "
+ +" points.")
+ elif world_db["GOD_FAVOR"] > 9000:
+ world_db["FAVOR_STAGE"] = 9001
+ log("The Island God speaks to you: \"You have proven yourself wort"
+ + "hy of my respect. You were a good citizen to the island, a"
+ + "nd sometimes a better steward to its inhabitants than me. "
+ + "The island shall miss you when you leave. But you have ear"
+ + "ned the right to do so. Take this "
+ + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
+ + " and USE it when you please. It will take you to where you"
+ + " came from. (But do feel free to stay here as long as you "
+ + "like.)\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
+ world_db["altar"])