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Fix replay mode overwriting save file on quit.
[plomrogue] / roguelike-server
index 0461c5cf25a0f8a51ce09a325e2007f1c5b52a2f..98a92dff04653ac5cc6063a704d14bc98f63f88e 100755 (executable)
@@ -330,7 +330,7 @@ def try_worldstate_update():
                 type_id = world_db["Things"][id]["T_TYPE"]
                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
                 inventory = inventory + name + "\n"
                 type_id = world_db["Things"][id]["T_TYPE"]
                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
                 inventory = inventory + name + "\n"
-        ## 7DRL additions:  GOD_MOOD, GOD_FAVOR
+        # # 7DRL additions:  GOD_MOOD, GOD_FAVOR
         string = str(world_db["TURN"]) + "\n" + \
                  str(world_db["GOD_MOOD"]) + "\n" + \
                  str(world_db["GOD_FAVOR"]) + "\n" + \
         string = str(world_db["TURN"]) + "\n" + \
                  str(world_db["GOD_MOOD"]) + "\n" + \
                  str(world_db["GOD_FAVOR"]) + "\n" + \
@@ -582,8 +582,12 @@ def decrement_lifepoints(t):
     If t is the player avatar, only blank its fovmap, so that the client may
     still display memory data. On non-player things, erase fovmap and memory.
     """
     If t is the player avatar, only blank its fovmap, so that the client may
     still display memory data. On non-player things, erase fovmap and memory.
     """
+    # # 7DRL: also decrements God's mood; deaths heavily so
+    # # 7DRL: return 1 if death, else 0
     t["T_LIFEPOINTS"] -= 1
     t["T_LIFEPOINTS"] -= 1
+    world_db["GOD_MOOD"] -= 1  # #
     if 0 == t["T_LIFEPOINTS"]:
     if 0 == t["T_LIFEPOINTS"]:
+        world_db["GOD_MOOD"] -= 9  # #
         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
         if world_db["Things"][0] == t:
             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
         if world_db["Things"][0] == t:
             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
@@ -593,6 +597,8 @@ def decrement_lifepoints(t):
             t["T_MEMMAP"] = False
             t["T_MEMDEPTHMAP"] = False
             t["T_MEMTHING"] = []
             t["T_MEMMAP"] = False
             t["T_MEMDEPTHMAP"] = False
             t["T_MEMTHING"] = []
+        return 1  # #
+    return 0  # #
 
 
 def mv_yx_in_dir_legal(dir, y, x):
 
 
 def mv_yx_in_dir_legal(dir, y, x):
@@ -612,6 +618,7 @@ def actor_wait(t):
 
 def actor_move(t):
     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
 
 def actor_move(t):
     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
+    # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
     passable = False
     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
                                      t["T_POSY"], t["T_POSX"])
     passable = False
     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
                                      t["T_POSY"], t["T_POSX"])
@@ -626,14 +633,18 @@ def actor_move(t):
         if len(hitted):
             hit_id = hitted[0]
             if t == world_db["Things"][0]:
         if len(hitted):
             hit_id = hitted[0]
             if t == world_db["Things"][0]:
+                hitted_type = world_db["Things"][hit_id]["T_TYPE"]
                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
-                strong_write(io_db["file_out"], "LOG You wound " + hitted +
-                                                ".\n")
+                strong_write(io_db["file_out"], "LOG You wound " + hitted_name
+                                                + ".\n")
+                world_db["GOD_FAVOR"] -= 1  # #
             elif 0 == hit_id:
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
             elif 0 == hit_id:
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
-                strong_write(io_db["file_out"], "LOG " + hitter +
+                strong_write(io_db["file_out"], "LOG " + hitter_name +
                                                 " wounds you.\n")
                                                 " wounds you.\n")
-            decrement_lifepoints(world_db["Things"][hit_id])
+            test = decrement_lifepoints(world_db["Things"][hit_id])  # #
+            if test and t == world_db["Things"][0]:  # #
+                world_db["GOD_FAVOR"] -= 10  # #
             return
     dir = [dir for dir in directions_db
            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
             return
     dir = [dir for dir in directions_db
            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
@@ -719,6 +730,7 @@ def thingproliferation(t):
     animate, any other animate Thing. If there are several map cell candidates,
     one is selected randomly.
     """
     animate, any other animate Thing. If there are several map cell candidates,
     one is selected randomly.
     """
+    # # 7DRL: success increments God's mood
     def test_cell(t, y, x):
         if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
             for id in [id for id in world_db["Things"]
     def test_cell(t, y, x):
         if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
             for id in [id for id in world_db["Things"]
@@ -742,6 +754,7 @@ def thingproliferation(t):
             id = id_setter(-1, "Things")
             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
             world_db["Things"][id] = newT
             id = id_setter(-1, "Things")
             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
             world_db["Things"][id] = newT
+            world_db["GOD_MOOD"] += 1  # #
 
 
 def try_healing(t):
 
 
 def try_healing(t):
@@ -749,6 +762,7 @@ def try_healing(t):
 
     On success, decrease satiation score by 32.
     """
 
     On success, decrease satiation score by 32.
     """
+    # # 7DRL: Successful heals increment God's mood.
     if t["T_SATIATION"] > 0 \
        and t["T_LIFEPOINTS"] < \
            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
     if t["T_SATIATION"] > 0 \
        and t["T_LIFEPOINTS"] < \
            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
@@ -757,6 +771,7 @@ def try_healing(t):
                               if world_db["ThingActions"][id]["TA_NAME"] ==
                                  "wait"][0]:
         t["T_LIFEPOINTS"] += 1
                               if world_db["ThingActions"][id]["TA_NAME"] ==
                                  "wait"][0]:
         t["T_LIFEPOINTS"] += 1
+        world_db["GOD_MOOD"] += 1  # #
         t["T_SATIATION"] -= 32
         if t == world_db["Things"][0]:
             strong_write(io_db["file_out"], "LOG You heal.\n")
         t["T_SATIATION"] -= 32
         if t == world_db["Things"][0]:
             strong_write(io_db["file_out"], "LOG You heal.\n")
@@ -1009,7 +1024,7 @@ def ai(t):
     none, they will explore parts of the map unseen since ever or for at least
     one turn; if there is nothing to explore, they will simply wait.
     """
     none, they will explore parts of the map unseen since ever or for at least
     one turn; if there is nothing to explore, they will simply wait.
     """
-    # 7DRL add: Don't pick up or search things when inventory is full.
+    # 7DRL add: Don't pick up or search things when inventory is full.
     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
     if not get_dir_to_target(t, "f"):
     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
     if not get_dir_to_target(t, "f"):
@@ -1126,8 +1141,9 @@ def command_ping():
 
 def command_quit():
     """Abort server process."""
 
 def command_quit():
     """Abort server process."""
-    save_world()
-    atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
+    if None == opts.replay:
+        save_world()
+        atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
     raise SystemExit("received QUIT command")
 
 
     raise SystemExit("received QUIT command")