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Server, plugin: Refactor actor_use plugin hooking.
[plomrogue] / server / actions.py
index 6393a0ff249bc0c91e360252c27986688baec0c8..ee68866b000dfb238b7c5debd0976d95ad42c85f 100644 (file)
@@ -15,7 +15,8 @@ def actor_wait(t):
 
 def actor_move(t):
     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
 
 def actor_move(t):
     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
-    from server.world import build_fov_map, decrement_lifepoints
+    from server.build_fov_map import build_fov_map
+    from server.config.misc import decrement_lifepoints_func
     from server.utils import mv_yx_in_dir_legal
     from server.config.world_data import directions_db, symbols_passable
     passable = False
     from server.utils import mv_yx_in_dir_legal
     from server.config.world_data import directions_db, symbols_passable
     passable = False
@@ -37,7 +38,7 @@ def actor_move(t):
             elif 0 == hit_id:
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
                 log(hitter_name +" WOUNDS you.")
             elif 0 == hit_id:
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
                 log(hitter_name +" WOUNDS you.")
-            decrement_lifepoints(world_db["Things"][hit_id])
+            decrement_lifepoints_func(world_db["Things"][hit_id])
             return
         passable = chr(world_db["MAP"][pos]) in symbols_passable
     dir = [dir for dir in directions_db
             return
         passable = chr(world_db["MAP"][pos]) in symbols_passable
     dir = [dir for dir in directions_db
@@ -54,7 +55,7 @@ def actor_move(t):
 
 
 def actor_pickup(t):
 
 
 def actor_pickup(t):
-    """Make t pick up (topmost?) Thing from ground into inventory.
+    """Make t pick up (topmost?) Thing from ground into inventory. Return it.
 
     Define topmostness by how low the thing's type ID is.
     """
 
     Define topmostness by how low the thing's type ID is.
     """
@@ -66,17 +67,19 @@ def actor_pickup(t):
         lowest_tid = -1
         for iid in ids:
             tid = world_db["Things"][iid]["T_TYPE"]
         lowest_tid = -1
         for iid in ids:
             tid = world_db["Things"][iid]["T_TYPE"]
-            if lowest_tid == -1 or tid < lowest_tid:
+            from server.config.actions import actor_pickup_test_hook
+            if (lowest_tid == -1 or tid < lowest_tid) and \
+                    actor_pickup_test_hook(t, tid):
                 id = iid
                 lowest_tid = tid
         world_db["Things"][id]["carried"] = True
         t["T_CARRIES"].append(id)
         if t == world_db["Things"][0]:
                 log("You PICK UP an object.")
                 id = iid
                 lowest_tid = tid
         world_db["Things"][id]["carried"] = True
         t["T_CARRIES"].append(id)
         if t == world_db["Things"][0]:
                 log("You PICK UP an object.")
-
+        return world_db["Things"][id]
 
 def actor_drop(t):
 
 def actor_drop(t):
-    """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
+    """Drop to ground from t's inventory, return T_ARGUMENT-indexed Thing."""
     # TODO: Handle case where T_ARGUMENT matches nothing.
     if len(t["T_CARRIES"]):
         id = t["T_CARRIES"][t["T_ARGUMENT"]]
     # TODO: Handle case where T_ARGUMENT matches nothing.
     if len(t["T_CARRIES"]):
         id = t["T_CARRIES"][t["T_ARGUMENT"]]
@@ -84,7 +87,7 @@ def actor_drop(t):
         world_db["Things"][id]["carried"] = False
         if t == world_db["Things"][0]:
             log("You DROP an object.")
         world_db["Things"][id]["carried"] = False
         if t == world_db["Things"][0]:
             log("You DROP an object.")
-
+            return world_db["Things"][id]
 
 def actor_use(t):
     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
 
 def actor_use(t):
     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
@@ -97,6 +100,7 @@ def actor_use(t):
             del world_db["Things"][id]
             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
             if t == world_db["Things"][0]:
             del world_db["Things"][id]
             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
             if t == world_db["Things"][0]:
-                log("You CONSUME this object.")
-        elif t == world_db["Things"][0]:
-            log("You try to use this object, but FAIL.")
+                log("You CONSUME this thing.")
+        else:
+            from server.config.actions import actor_use_attempts_hook
+            actor_use_attempts_hook(t, type)