+ send(command->server_msg);
+ }
+ else
+ {
+ if ('i' == arg)
+ {
+ arg = world.player_inventory_select;
+ }
+ uint8_t command_size = strlen(command->server_msg);
+ uint8_t arg_size = 3;
+ char * msg = try_malloc(command_size + 1 + arg_size + 1, f_name);
+ int test = sprintf(msg, "%s %d", command->server_msg, arg);
+ exit_trouble(test < 0, f_name, "sprintf()");
+ send(msg);
+ free(msg);