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Load last world state from save file, not from re-stepping record file.
[plomrogue]
/
src
/
client
/
map.h
diff --git
a/src/client/map.h
b/src/client/map.h
index d104c28a897bbebaa7ece711af1688f64c10ec7a..6cef27edf91801864d138797d2935013c073afdb 100644
(file)
--- a/
src/client/map.h
+++ b/
src/client/map.h
@@
-3,17
+3,8
@@
* Routines for the game map window.
*/
* Routines for the game map window.
*/
-#ifndef MAP_H
-#define MAP_H
-
-#include "../common/yx_uint16.h" /* yx_uint16 struct */
-
-
-struct Map
-{
- struct yx_uint16 size; /* map's height/width in number of cells */
- char * cells; /* sequence of bytes encoding map cells */
-};
+#ifndef MAP_H_CLIENT
+#define MAP_H_CLIENT