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Server: Read in former "config" data as normal server god commands.
[plomrogue]
/
src
/
client
/
map.h
diff --git
a/src/client/map.h
b/src/client/map.h
index d104c28a897bbebaa7ece711af1688f64c10ec7a..f8c6c9f361816ffb0620ab50c089ba495755a958 100644
(file)
--- a/
src/client/map.h
+++ b/
src/client/map.h
@@
-3,17
+3,8
@@
* Routines for the game map window.
*/
* Routines for the game map window.
*/
-#ifndef MAP_H
-#define MAP_H
-
-#include "../common/yx_uint16.h" /* yx_uint16 struct */
-
-
-struct Map
-{
- struct yx_uint16 size; /* map's height/width in number of cells */
- char * cells; /* sequence of bytes encoding map cells */
-};
+#ifndef MAP_H_CLIENT
+#define MAP_H_CLIENT
@@
-23,6
+14,7
@@
extern void map_scroll(char d);
/* Center map window on player (even if it is non-visible). */
extern void map_center();
/* Center map window on player (even if it is non-visible). */
extern void map_center();
-
+/* Toggle world.focus_each_turn (auto-centering of map on player each turn). */
+extern void toggle_autofocus();
#endif
#endif