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Display stack of things player is standing on.
[plomrogue]
/
src
/
client
/
windows.c
diff --git
a/src/client/windows.c
b/src/client/windows.c
index 576cd56e81ba4897c4494783b1ee368c21d6d223..b12db3338abcbe6fcb271ab734089b20001a4285 100644
(file)
--- a/
src/client/windows.c
+++ b/
src/client/windows.c
@@
-23,7
+23,8
@@
* draw_win_inventory(), draw_win_info(), draw_win_log(),
* draw_win_keybindings_winconf_keybindings(),
* draw_win_keybindings_winconf_geometry(),
* draw_win_inventory(), draw_win_info(), draw_win_log(),
* draw_win_keybindings_winconf_keybindings(),
* draw_win_keybindings_winconf_geometry(),
- * draw_win_keybindings_global(), draw_win_map()
+ * draw_win_keybindings_global(), draw_win_map(),
+ * draw_win_terrain_stack()
*/
#include "wincontrol.h" /* toggle_window() */
#include "world.h" /* world */
*/
#include "wincontrol.h" /* toggle_window() */
#include "world.h" /* world */
@@
-118,6
+119,7
@@
static void (* get_drawfunc_by_char(char c)) ()
{
void (* f) (struct Win *) = NULL;
if ( match_func(c, &f, 'c', draw_win_inventory)
{
void (* f) (struct Win *) = NULL;
if ( match_func(c, &f, 'c', draw_win_inventory)
+ || match_func(c, &f, 's', draw_win_terrain_stack)
|| match_func(c, &f, 'i', draw_win_info)
|| match_func(c, &f, 'l', draw_win_log)
|| match_func(c, &f, 'm', draw_win_map)
|| match_func(c, &f, 'i', draw_win_info)
|| match_func(c, &f, 'l', draw_win_log)
|| match_func(c, &f, 'm', draw_win_map)