int16_t godsfavor; /* island god's favor to player */ // 7DRL
uint8_t player_inventory_select; /* index of selected item in inventory */
uint8_t player_lifepoints; /* how alive the player is */
int16_t godsfavor; /* island god's favor to player */ // 7DRL
uint8_t player_inventory_select; /* index of selected item in inventory */
uint8_t player_lifepoints; /* how alive the player is */