+ struct MapObj * player = get_player(world);
+ win_map->center = player->pos;
+ }
+ else if (key == get_available_keycode_to_action(world, "inv_u"))
+ {
+ nav_inventory(world, 'u');
+ }
+ else if (key == get_available_keycode_to_action(world, "inv_d"))
+ {
+ nav_inventory(world, 'd');