+/* control.h
+ */
+
+#ifndef CONTROL_H
+#define CONTROL_H
+
+
+
+#include <stdint.h> /* for uint8_t */
+#include "yx_uint16.h" /* for yx_uint16 coordinates */
+struct World;
+
+
+
+/* Call some meta game / window management actions dependent on key. If the
+ * "quit" action is called, return 1 only instead of doing anything directly.
+ */
+extern uint8_t meta_keys(int key, struct World * world);
+
+
+
+#endif