+ uint8_t i;
+ for (i = 0; i < 2; i++)
+ {
+ for (o = start; o != 0; o = o->next)
+ {
+ if (( (0 == i && 0 == o->lifepoints) /* Draw in-animate */
+ || (1 == i && 0 < o->lifepoints))) /* objects first. */
+ {
+ d = get_map_object_def(world, o->type);
+ c = d->char_on_map;
+ mvwaddch(win->frame.curses_win, o->pos.y, o->pos.x, c);
+ }
+ }
+ }
+}
+
+
+
+static char * get_kb_line_and_iterate(struct World * world,
+ struct KeyBinding ** kb_pp)
+{
+ char * f_name = "get_kb_line_and_iterate()";
+ struct KeyBinding * kb_p = * kb_pp;
+ char * keyname = get_name_to_keycode(world, kb_p->key);
+ char * cmd_dsc = get_command_longdsc(world, kb_p->name);
+ uint16_t size = 9 + 1 + strlen(cmd_dsc) + 1;
+ char * line = try_malloc(size, world, f_name);
+ sprintf(line, "%-9s %s", keyname, cmd_dsc);
+ free(keyname);
+ * kb_pp = kb_p->next;
+ return line;
+}
+
+
+
+static void draw_kb_view(struct World * world, struct Win * w,
+ struct KeyBiData * kb, uint8_t start)
+{
+ if (0 == kb->kbs)
+ {
+ wresize(w->frame.curses_win, start + 1, getmaxx(w->frame.curses_win));
+ draw_line(w, start, "(none)", 0, 0);
+ return;
+ }
+ struct KeyBinding * kb_p = kb->kbs;
+ uint16_t y;
+ for (y = start; 0 != kb_p; y++)
+ {
+ wresize(w->frame.curses_win, y + 1, getmaxx(w->frame.curses_win));
+ attr_t attri = 0;
+ if (y - start == kb->select)
+ {
+ attri = A_REVERSE;
+ if (1 == kb->edit)
+ {
+ attri = attri | A_BLINK;
+ }
+ }
+ char * kb_line = get_kb_line_and_iterate(world, &kb_p);
+ draw_line(w, y, kb_line, attri, 1);
+ free(kb_line);
+ }
+}
+
+
+
+static uint16_t draw_titled_keybinding_list(struct World * world, char * title,
+ struct Win * w, uint16_t start,
+ struct KeyBinding * kb_p)
+{
+ uint16_t x, y;
+ uint16_t i = 0;
+ uint8_t state = 0;
+ for (y = start; (0 == state || 0 != kb_p); y++)
+ {
+ wresize(w->frame.curses_win, y + 1, getmaxx(w->frame.curses_win));
+ if (0 == state)
+ {
+ for (x = 0; ; x++)
+ {
+ if (i == strlen(title))
+ {
+ y++;
+ state = 1 + (0 == kb_p);
+ i = 0;
+ break;
+ }
+ rewiden_if_less_than(w, x + 1);
+ mvwaddch(w->frame.curses_win, y, x, title[i]);
+ i++;
+ }
+ continue;
+ }
+ char * kb_line = get_kb_line_and_iterate(world, &kb_p);
+ if (strlen(kb_line) > getmaxx(w->frame.curses_win))
+ {
+ wresize(w->frame.curses_win, y + 1, strlen(kb_line));
+ }
+ draw_line(w, y, kb_line, 0, 0);
+ free(kb_line);
+ }
+ if (2 == state)
+ {
+ char * none = "(none)";
+ if (strlen(none) > getmaxx(w->frame.curses_win))
+ {
+ wresize(w->frame.curses_win, y + 1, strlen(none));
+ }
+ else
+ {
+ wresize(w->frame.curses_win, y + 1, getmaxx(w->frame.curses_win));
+ }
+ draw_line(w, y, none, 0, 0);
+ y++;
+ }
+ return y;
+}
+
+
+
+extern void draw_win_log(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ draw_text_from_bottom(win, world->log);
+}
+
+
+
+extern void draw_win_map(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ struct Map * map = world->map;
+ char * cells = map->cells;
+ wresize(win->frame.curses_win, map->size.y, map->size.x);
+ uint16_t x, y, z;
+ for (y = 0; y < map->size.y; y++)
+ {
+ for (x = 0; x < map->size.x; x++)
+ {
+ mvwaddch(win->frame.curses_win, y, x, cells[z]);
+ z++;
+ }
+ }
+ draw_map_objects(world, world->map_objs, map, win);
+}
+
+
+
+extern void draw_win_info(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ char * dsc_turn = "Turn: ";
+ char * dsc_hitpoints = "\nHitpoints: ";
+ char * dsc_score = "\nScore: ";
+ uint16_t maxl = strlen(dsc_turn) + strlen(dsc_hitpoints) + strlen(dsc_score)
+ + 10 + 5 + 10; /* max strlens of numbers to be used */
+ char text[maxl + 1];
+ struct MapObj * player = get_player(world);
+ sprintf(text, "%s%d%s%d%s%d",
+ dsc_turn, world->turn,
+ dsc_hitpoints, player->lifepoints,
+ dsc_score, world->score);
+ draw_with_linebreaks(win, text, 0);
+}
+
+
+
+extern void draw_win_inventory(struct Win * win)
+{
+ struct World * world = (struct World *) win->data;
+ struct MapObj * player = get_player(world);
+ if (NULL == player->owns)
+ {
+ draw_line(win, 0, "(none)", 0, 0);
+ return;
+ }
+ win->center.y = world->inventory_select;
+ struct MapObj * owned = player->owns;
+ uint8_t y;
+ for (y = 0; NULL != owned; y++)