- // Initialize log, player, monsters and items.
- world.log = calloc(1, sizeof(char));
- update_log (&world, " ");
- struct Player player;
- player.hitpoints = 5;
- world.player = &player;
- world.monster = 0;
- world.item = 0;
- struct MonsterDef monster_def_A;
- monster_def_A.map_obj_def.id = 1;
- monster_def_A.map_obj_def.mapchar = 'a';
- monster_def_A.map_obj_def.desc = "ANT";
- monster_def_A.hitpoints_start = 1;
- struct MonsterDef monster_def_B;
- monster_def_B.map_obj_def.id = 2;
- monster_def_B.map_obj_def.mapchar = 'z';
- monster_def_B.map_obj_def.desc = "ZOMBIE";
- monster_def_B.hitpoints_start = 3;
- struct MonsterDef monster_def_C;
- monster_def_C.map_obj_def.id = 3;
- monster_def_C.map_obj_def.mapchar = 'S';
- monster_def_C.map_obj_def.desc = "SHOGGOTH";
- monster_def_C.hitpoints_start = 9;
- world.monster_def = &monster_def_A;
- monster_def_A.map_obj_def.next = (struct MapObjDef *) &monster_def_B;
- monster_def_B.map_obj_def.next = (struct MapObjDef *) &monster_def_C;
- monster_def_C.map_obj_def.next = NULL;
- struct ItemDef item_def_A;
- item_def_A.map_obj_def.id = 4;
- item_def_A.map_obj_def.mapchar = '#';
- struct ItemDef item_def_B;
- item_def_B.map_obj_def.id = 5;
- item_def_B.map_obj_def.mapchar = '%';
- world.item_def = &item_def_A;
- item_def_A.map_obj_def.next = (struct MapObjDef *) &item_def_B;
- item_def_B.map_obj_def.next = NULL;
+ /* For interactive mode, try to load world state from savefile. */
+ FILE * file;
+ if (1 == world.interactive && 0 == access("savefile", F_OK))
+ {
+ file = fopen("savefile", "r");
+ fail = fail | read_uint32_bigendian(file, &world.seed);
+ fail = fail | read_uint32_bigendian(file, &world.turn);
+ fail = fail | read_uint16_bigendian(file, &player.pos.y);
+ fail = fail | read_uint16_bigendian(file, &player.pos.x);
+ player.pos.y--;
+ player.pos.x--;
+ fail = fail | read_uint8(file, &player.hitpoints);
+ fail = fail | read_map_objects(&world, &world.monster, file);
+ fail = fail | read_map_objects(&world, &world.item, file);
+ fclose(file);
+ }