- fail = fail | read_uint32_bigendian(file, &world.seed);
- fail = fail | read_uint32_bigendian(file, &world.turn);
- fail = fail | read_uint16_bigendian(file, &player.pos.y);
- fail = fail | read_uint16_bigendian(file, &player.pos.x);
+ err = err | read_uint32_bigendian(file, &world.seed);
+ err = err | read_uint32_bigendian(file, &world.turn);
+ err = err | read_uint16_bigendian(file, &player.pos.y);
+ err = err | read_uint16_bigendian(file, &player.pos.x);