char * log; /* Pointer to the game log string. */
struct Map * map; /* Pointer to the game map cells. */
struct ItemDef * item_def; /* Pointer to the item definitions. */
char * log; /* Pointer to the game log string. */
struct Map * map; /* Pointer to the game map cells. */
struct ItemDef * item_def; /* Pointer to the item definitions. */