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Improved and defined more precisely textfile_sizes().
[plomrogue]
/
src
/
main.h
diff --git
a/src/main.h
b/src/main.h
index fc9bbc377dbec6f3f8cd41e76a4cee0d444006d2..ee9fc9055c6377cd860607bb68b1004ff88b3a1f 100644
(file)
--- a/
src/main.h
+++ b/
src/main.h
@@
-10,6
+10,7
@@
#include <stdint.h> /* for uint32_t*/
struct WinMeta;
#include <stdint.h> /* for uint32_t*/
struct WinMeta;
+struct WinConf;
struct Win;
struct KeyBinding;
struct KeysWinData;
struct Win;
struct KeyBinding;
struct KeysWinData;
@@
-26,6
+27,7
@@
struct World
struct KeysWinData * keyswindata; /* Pointer to key edit window metadata. */
uint32_t seed; /* Randomness seed. */
uint32_t turn; /* Current game turn. */
struct KeysWinData * keyswindata; /* Pointer to key edit window metadata. */
uint32_t seed; /* Randomness seed. */
uint32_t turn; /* Current game turn. */
+ uint16_t score; /* Player's score. */
char * log; /* Pointer to the game log string. */
struct Map * map; /* Pointer to the game map cells. */
struct ItemDef * item_def; /* Pointer to the item definitions. */
char * log; /* Pointer to the game log string. */
struct Map * map; /* Pointer to the game map cells. */
struct ItemDef * item_def; /* Pointer to the item definitions. */
@@
-33,6
+35,9
@@
struct World
struct MonsterDef * monster_def; /* Pointer to the monster definitions. */
struct Monster * monster; /* Pointer to the monsters' data. */
struct Player * player; /* Pointer to the player data. */
struct MonsterDef * monster_def; /* Pointer to the monster definitions. */
struct Monster * monster; /* Pointer to the monsters' data. */
struct Player * player; /* Pointer to the player data. */
+ struct CommandDB * cmd_db; /* Pointer to the command database. */
+ struct WinMeta * wmeta; /* Pointer to window manager's WinMeta. */
+ struct WinConf * winconfs; /* Pointer to windows' configurations. */
};
};