* leads to its lifepoint decreasing by one and potentially its death), or the
* target square is not passable and the move fails.
*/
* leads to its lifepoint decreasing by one and potentially its death), or the
* target square is not passable and the move fails.
*/
* the game log with appropriate messages on the move attempt and its results;
* turns over to turn_over() when finished.
*/
* the game log with appropriate messages on the move attempt and its results;
* turns over to turn_over() when finished.
*/
/* Make player wait one turn, i.e. only update_log with a "you wait" message
* and turn control over to the enemy.
*/
/* Make player wait one turn, i.e. only update_log with a "you wait" message
* and turn control over to the enemy.
*/