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Don't use ncurses windows besides the virtual screen pad. Eliminated some ncurses...
[plomrogue]
/
src
/
map_object_actions.h
diff --git
a/src/map_object_actions.h
b/src/map_object_actions.h
index 3041c9c2fc0c4089d40feb4fac3f71931fce2889..b144f29f74010d8ae360cdc87c7afef2d36a3c3c 100644
(file)
--- a/
src/map_object_actions.h
+++ b/
src/map_object_actions.h
@@
-16,9
+16,9
@@
struct MapObj;
/* Try to move "actor" one step in direction "d" and handle the consequences:
/* Try to move "actor" one step in direction "d" and handle the consequences:
- * either the move succeeds, or another actor is encountered and hit (which
leads
- *
to its lifepoint decreasing by one and potentially its death), or the target
- * square is not passable and the move fails.
+ * either the move succeeds, or another actor is encountered and hit (which
+ *
leads to its lifepoint decreasing by one and potentially its death), or the
+ *
target
square is not passable and the move fails.
*/
extern uint8_t move_actor(struct World * world, struct MapObj * actor,
enum dir d);
*/
extern uint8_t move_actor(struct World * world, struct MapObj * actor,
enum dir d);
@@
-47,4
+47,12
@@
extern char is_passable(struct Map * map, struct yx_uint16 pos);
+/* Make player drop to ground map ojbect indexed by world.inventory_select. */
+extern void player_drop(struct World * world);
+
+/* Make player pick up map object from ground. */
+extern void player_pick(struct World * world);
+
+
+
#endif
#endif