write_uint16_bigendian(world->player->pos.x + 1, file);
fputc(world->player->hitpoints, file);
write_map_objects (world->monster, file, write_map_objects_monsterdata);
write_uint16_bigendian(world->player->pos.x + 1, file);
fputc(world->player->hitpoints, file);
write_map_objects (world->monster, file, write_map_objects_monsterdata);