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Made game exiting and cleaning up more flexible. Provided so far unused exit-on-error...
[plomrogue]
/
src
/
misc.h
diff --git
a/src/misc.h
b/src/misc.h
index 4d26f10baa25a26386c8a99936f71766c6e7ea4d..1c1a74903618348ed8c94bdfb0bfdacef2f68715 100644
(file)
--- a/
src/misc.h
+++ b/
src/misc.h
@@
-19,11
+19,6
@@
struct Map;
-/* Reset terminal (end ncurses), clean up memory and exit. */
-extern void exit_game(struct World * world, struct Map * map);
-
-
-
/* Learn from "file" the largest line length (pointed to by "linemax_p") and
* (pointed to by "n_lines_p" if it is not set to NULL) the number of lines.
*/
/* Learn from "file" the largest line length (pointed to by "linemax_p") and
* (pointed to by "n_lines_p" if it is not set to NULL) the number of lines.
*/