-/* Record last player "action" in game record file "record, increment the game
- * turn and trigger enemy movement.
- */
-extern void turn_over(struct World * world, char action);
-
-
-
-/* Save current game data to file "savefile". */
-extern void save_game(struct World * world);
-
-
-
-/* Return a random position on the map "map" that is passable (as determined by
- * is_passable().
- */