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Re-wrote map object system to use same structs for items and monsters, and switched...
[plomrogue]
/
src
/
misc.h
diff --git
a/src/misc.h
b/src/misc.h
index 5101e473521916bbfa16aa24c40249d8240f0f30..b6923087b5068f20af114e6d118347d409797207 100644
(file)
--- a/
src/misc.h
+++ b/
src/misc.h
@@
-37,6
+37,13
@@
extern void check_files_xor(char * p1, char * p2, struct World * w);
+/* Save / load / unload (free) interface configuration data. */
+extern void save_interface_conf(struct World * world);
+extern void load_interface_conf(struct World * world);
+extern void unload_interface_conf(struct World * world);
+
+
+
/* Update game log by appending "text", or by appending a "." if "text" is the
* same as the last one passed.
*/
/* Update game log by appending "text", or by appending a "." if "text" is the
* same as the last one passed.
*/
@@
-44,11
+51,11
@@
extern void update_log(struct World * world, char * text);
-/* Return the offset necessary to center
"map" on position "pos" in a frame of
- * "framesize.
+/* Return the offset necessary to center
a map of "mapsize" on position "pos" in
+ *
a frame of
"framesize.
*/
*/
-extern uint16_t center_offset(uint16_t pos,
uint16_t mapsize,
- uint16_t framesize);
+extern uint16_t center_offset(uint16_t pos,
+ uint16_t
mapsize, uint16_t
framesize);
@@
-59,8
+66,9
@@
extern void turn_over(struct World * world, char action);
-/* Save
current game data to
file "savefile". */
+/* Save
or load current game data to / from
file "savefile". */
extern void save_game(struct World * world);
extern void save_game(struct World * world);
+extern void load_game(struct World * world);