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Refactored direction-decision part of movement of actors, and in the course expanded...
[plomrogue]
/
src
/
roguelike.h
diff --git
a/src/roguelike.h
b/src/roguelike.h
index 2ae0c88cec69cd65776a91e2d8a6defdc3eeab05..bb6088c2767907a7b8a10fcc8270f797ef918dca 100644
(file)
--- a/
src/roguelike.h
+++ b/
src/roguelike.h
@@
-17,19
+17,19
@@
struct Map {
char * cells; };
struct Player {
char * cells; };
struct Player {
- uint16_t y;
- uint16_t x; };
+ struct yx_uint16 pos; };
struct Monster {
struct Monster * next;
char name;
struct Monster {
struct Monster * next;
char name;
- uint16_t y;
- uint16_t x; };
+ struct yx_uint16 pos; };
uint16_t rrand(char, uint32_t);
struct Map init_map ();
void save_game(struct World *);
void record_action (char);
uint16_t rrand(char, uint32_t);
struct Map init_map ();
void save_game(struct World *);
void record_action (char);
+struct yx_uint16 mv_yx_in_dir (char, struct yx_uint16);
+char yx_uint16_cmp (struct yx_uint16, struct yx_uint16);
void next_turn (struct World *);
void update_log (struct World *, char *);
void move_player (struct World *, char);
void next_turn (struct World *);
void update_log (struct World *, char *);
void move_player (struct World *, char);