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Server: Make FOV algorithm symmetrical.
[plomrogue]
/
src
/
server
/
init.c
diff --git
a/src/server/init.c
b/src/server/init.c
index 01950bcac3111f455dabd97eb515090e8c89d3e2..49ba22a62732b0f5c818536cd77aac809420ace4 100644
(file)
--- a/
src/server/init.c
+++ b/
src/server/init.c
@@
-26,7
+26,7
@@
#include "things.h" /* Thing, ThingType, free_things(), add_things(),
* get_thing_id_action_id_by_name()
*/
#include "things.h" /* Thing, ThingType, free_things(), add_things(),
* get_thing_id_action_id_by_name()
*/
-#include "run.h" /* obey_msg(), io_loop() */
+#include "run.h" /* obey_msg(), io_loop()
, record()
*/
#include "world.h" /* global world */
#include "world.h" /* global world */
@@
-215,7
+215,10
@@
extern uint8_t remake_world()
struct Thing * t;
for (t = world.things; NULL != t; t = t->next)
{
struct Thing * t;
for (t = world.things; NULL != t; t = t->next)
{
- t->fov_map = t->lifepoints ? build_fov_map(t) : NULL;
+ if (t->lifepoints)
+ {
+ build_fov_map(t);
+ }
}
world.turn = 1;
world.do_update = 1;
}
world.turn = 1;
world.do_update = 1;
@@
-254,4
+257,5
@@
extern void run_game()
}
err_line_zero();
io_loop();
}
err_line_zero();
io_loop();
+ record(NULL, 1);
}
}