-static uint8_t is_effort_finished(struct MapObjAct * moa,
- struct MapObj * map_object)
-{
- if (moa->func != actor_move)
- {
- if (map_object->progress == moa->effort)
- {
- return 1;
- }
- }
- else if (strchr("8624", map_object->arg))
- {
- if (map_object->progress == moa->effort)
- {
- return 1;
- }
- }
- else if (strchr("1379", map_object->arg))
- {
- uint16_t diagonal_effort = (moa->effort * world.map.dist_diagonal)
- / world.map.dist_orthogonal;
- if (map_object->progress == diagonal_effort)
- {
- return 1;
- }
- }
- return 0;
-}
-
-
-