+ send_to_outfile("THINGS_HERE START\n", 1);
+ struct Thing * player = get_player();
+ struct ThingInMemory * t;
+ for (t = player->t_mem; t; t = t->next)
+ {
+ if (t->pos.y == atoi(tok1) && t->pos.x == atoi(tok2))
+ {
+ struct ThingType * tt = get_thing_type(t->type);
+ send_to_outfile(tt->name, 0);
+ send_to_outfile("\n", 1);
+ }
+ }
+ send_to_outfile("THINGS_HERE END\n", 1);
+ return 1;