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New client: Scroll map window with player avatar.
[plomrogue] / client_prototype.py
index 582df073688bd4a9a7f43314a30ae820cc51768a..02f63b9846832f541014e1c383479c02aa37ee56 100644 (file)
@@ -86,7 +86,7 @@ def set_window_geometries():
 def draw_screen():
 
     def healthy_addch(y, x, char, attr=0):
-    """Bizarre workaround for <http://stackoverflow.com/questions/7063128/>."""
+        """Workaround for <http://stackoverflow.com/questions/7063128/>."""
         if y == screen_size[0] - 1 and x == screen_size[1] - 1:
             char_before = stdscr.inch(y, x - 1)
             stdscr.addch(y, x - 1, char, attr)
@@ -298,7 +298,16 @@ def win_foo():
 
 
 def win_map():
+    win_size = next(win["size"] for win in windows if win["func"] == win_map)
     offset = [0, 0]
+    for i in range(2):
+        if world_data["position"][i] * (i + 1) > win_size[i] / 2:
+            if world_data["position"][i] * (i + 1) \
+                < world_data["map_size"] * (i + 1) - win_size[i] / 2:
+                offset[i] = world_data["position"][i] * (i + 1) \
+                    - int(win_size[i] / 2)
+            else:
+                offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i
     winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
     winmap = []
     for y in range(world_data["map_size"]):