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New client: Add window titles.
[plomrogue] / client_prototype.py
index 53b49b250b7bef6223a90a5c07c665aab80a9586..e8ee7a34c305458e9429a1e83d9fda22b797757c 100644 (file)
@@ -101,7 +101,6 @@ def draw_screen():
                 j = win["start"][int(k == 0)] - sep_size
                 if (j >= 0 and j < screen_size[int(k == 0)]):
                     start = win["start"][k]
-                    # start = start if start >= 0 else 0
                     end = win["start"][k] + win["size"][k]
                     end = end if end < screen_size[k] else screen_size[k]
                     if k:
@@ -126,8 +125,24 @@ def draw_screen():
                 if (right >= 0 and right < screen_size[1]):
                     healthy_addch(down, right, '+')
 
+    def draw_window_titles():
+        for win in windows:
+            title = " " + win["title"] + " "
+            if len(title) <= win["size"][1]:
+                y = win["start"][0] - 1
+                start_x = win["start"][1] + int((win["size"][1] \
+                    - len(title))/2)
+                for x in range(len(title)):
+                    healthy_addch(y, start_x + x, title[x])
+
     def draw_window_contents():
         def draw_winmap():
+            """Draw winmap in area delimited by offset, winmap_size.
+
+            The individuall cell of a winmap is interpreted as either a single
+            character element, or as a tuple of character and attribute,
+            depending on the size len(cell) spits out.
+            """
             stop = [0, 0]
             for i in range(2):
                 stop[i] = win["size"][i] + offset[i]
@@ -180,6 +195,7 @@ def draw_screen():
     stdscr.erase()
     draw_window_border_lines()
     draw_window_border_corners()
+    draw_window_titles()
     draw_window_contents()
     stdscr.refresh()
 
@@ -288,7 +304,6 @@ def cursed_main(stdscr):
 
     curses.noecho()
     curses.curs_set(False)
-    # stdscr.keypad(True)
     signal.signal(signal.SIGWINCH,
         lambda ignore_1, ignore_2: set_window_geometries())
     set_window_geometries()
@@ -357,30 +372,32 @@ def win_map():
 
 
 def win_inventory():
-    winmap = ""
-    winmap_size = [0, 0]
+    win_size = next(win["size"] for win in windows
+                                if win["func"] == win_inventory)
+    winmap = []
+    winmap_size = [0, win_size[1]]
     for line in world_data["inventory"]:
         winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \
             else len(line)
+    count = 0
     for line in world_data["inventory"]:
         padding_size = winmap_size[1] - len(line)
-        winmap += line + (" " * padding_size)
-        winmap_size[0] = winmap_size[0] + 1
-    offset = [0, 0]
-    return offset, winmap_size, winmap
-
-
-def win_look():
-    winmap = ""
-    winmap_size = [0, 0]
-    for line in world_data["look"]:
-        winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \
-            else len(line)
-    for line in world_data["look"]:
-        padding_size = winmap_size[1] - len(line)
-        winmap += line + (" " * padding_size)
+        line += (" " * padding_size)
+        if count == world_data["inventory_selection"]:
+            line_new = []
+            for x in range(len(line)):
+                line_new += [(line[x], curses.A_REVERSE)]
+            line = line_new
+        winmap += line
         winmap_size[0] = winmap_size[0] + 1
+        count += 1
     offset = [0, 0]
+    if world_data["inventory_selection"] > win_size[0]/2:
+        if world_data["inventory_selection"] < len(world_data["inventory"]) \
+            - win_size[0]/2:
+            offset[0] = world_data["inventory_selection"] - int(win_size[0]/2)
+        else:
+            offset[0] = len(world_data["inventory"]) - win_size[0]
     return offset, winmap_size, winmap
 
 
@@ -439,9 +456,12 @@ def command_toggle_look_mode():
         query_mapcell()
 
 
-def command_sender(string):
+def command_sender(string, int_field=None):
     def command_send():
-        io["file_out"].write(string + "\n")
+        int_string = ""
+        if int_field:
+            int_string = " " + str(world_data[int_field])
+        io["file_out"].write(string + int_string + "\n")
         io["file_out"].flush()
     return command_send
 
@@ -479,12 +499,25 @@ def command_looker(string):
     return command_look
 
 
+def command_inventory_selector(string):
+    def command_inventory_select():
+        logfile = open("logfile", "a")
+        logfile.write(string + "\n")
+        logfile.close()
+        if string == "up" and world_data["inventory_selection"] > 0:
+            world_data["inventory_selection"] -= 1
+        elif string == "down" and world_data["inventory_selection"] \
+                < len(world_data["inventory"]) - 1:
+            world_data["inventory_selection"] += 1
+    return command_inventory_select
+
+
 windows = [
-    {"config": [1, 33], "func": win_info},
-    {"config": [-7, 33], "func": win_log},
-    {"config": [4, 16], "func": win_inventory},
-    {"config": [4, 16], "func": win_look},
-    {"config": [0, -34], "func": win_map}
+    {"config": [1, 33], "func": win_info, "title": "Info"},
+    {"config": [-7, 33], "func": win_log, "title": "Log"},
+    {"config": [4, 16], "func": win_inventory, "title": "Inventory"},
+    {"config": [4, 16], "func": win_look, "title": "Things here"},
+    {"config": [0, -34], "func": win_map, "title": "Map"}
 ]
 io = {
     "path_out": "server/in",
@@ -492,12 +525,17 @@ io = {
     "path_worldstate": "server/worldstate"
 }
 commands = {
+    "A": (command_sender("ai"),),
+    "D": (command_sender("drop", "inventory_selection"),),
     "P": (command_sender("pick_up"),),
     "Q": (command_quit,),
+    "U": (command_sender("use", "inventory_selection"),),
     "W": (command_sender("wait"),),
     "c": (command_sender("move south-east"), command_looker("south-east")),
     "d": (command_sender("move east"), command_looker("east")),
     "e": (command_sender("move north-east"), command_looker("north-east")),
+    "j": (command_inventory_selector("down"),),
+    "k": (command_inventory_selector("up"),),
     "l": (command_toggle_look_mode,),
     "s": (command_sender("move west"), command_looker("west")),
     "w": (command_sender("move north-west"), command_looker("north-west")),
@@ -511,6 +549,7 @@ world_data = {
     "avatar_position": [-1, -1],
     "fov_map": "",
     "inventory": [],
+    "inventory_selection": 0,
     "lifepoints": -1,
     "look": [],
     "look_mode": False,