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Individual map objects are now identified by unique numbers stored in the savefiles...
[plomrogue] / config / windows / Win_m
index a403ed8fbc60c30c9b4aad09140fe0329cc77f3c..e2bdc067548059b28c8f0aeb40f3dc549e04f107 100644 (file)
@@ -1,3 +1,14 @@
 Map
+m
 0
--51
+-64
+58 wait
+107 player_u
+106 player_d
+104 player_l
+108 player_r
+259 map_u
+258 map_d
+260 map_l
+261 map_r
+46 map_c