t["T_MEMMAP"][pos] = world_db["MAP"][pos]
continue
# TODO: Aging of MEMDEPTHMAP.
- for id in t["T_MEMTHING"]:
- y = world_db["Things"][id]["T_POSY"]
- x = world_db["Things"][id]["T_POSY"]
+ for memthing in t["T_MEMTHING"]:
+ y = world_db["Things"][memthing[0]]["T_POSY"]
+ x = world_db["Things"][memthing[1]]["T_POSY"]
if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
- t["T_MEMTHING"].remove(id)
+ t["T_MEMTHING"].remove(memthing)
for id in world_db["Things"]:
type = world_db["Things"][id]["T_TYPE"]
if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
print("Ignoring: Command only works on existing worlds.")
+def play_commander(action, args=False):
+ """Setter for player's T_COMMAND (to "action") and T_ARGUMENT.
+
+ T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
+ """
+
+ def set_command():
+ id = [x for x in world_db["ThingActions"]
+ if world_db["ThingActions"][x]["TA_NAME"] == action][0]
+ world_db["Things"][0]["T_COMMAND"] = id
+ # TODO: call turn_over()
+
+ def set_command_and_argument_int(str_arg):
+ val = integer_test(str_arg, 0, 255)
+ if None != val:
+ world_db["Things"][0]["T_ARGUMENT"] = val
+ set_command()
+ else:
+ print("Ignoring: Argument must be integer >= 0 <=255.")
+
+ def set_command_and_argument_movestring(str_arg):
+ dirs = {"east": "d", "south-east": "c", "south-west": "x",
+ "west": "s", "north-west": "w", "north-east": "e"}
+ if str_arg in dirs:
+ world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg]
+ set_command()
+ else:
+ print("Ignoring: Argument must be valid direction string.")
+
+ if action == "move":
+ return set_command_and_argument_movestring
+ elif args:
+ return set_command_and_argument_int
+ else:
+ return set_command
+
+
def command_seedmap(seed_string):
"""Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
"T_MEMTHING": (3, False, command_tmemthing),
"T_POSY": (1, False, setter_tpos("Y")),
"T_POSX": (1, False, setter_tpos("X")),
+ "wait": (0, False, play_commander("wait")),
+ "move": (1, False, play_commander("move")),
+ "pick_up": (0, False, play_commander("pick_up")),
+ "drop": (1, False, play_commander("drop", True)),
+ "use": (1, False, play_commander("use", True)),
}