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Server/py: Extend command_worldactive() dummy.
[plomrogue] / plomrogue-server.py
index 10f613cf7cb8e860316d61e45249d569dfdbdcf0..0802d1f4f8928f4d1805812aa16d838c2252cab1 100755 (executable)
@@ -126,6 +126,8 @@ def save_world():
                  "TURN " + str(world_db["TURN"]) + "\n" +
                  "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
                  "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n")
+    # TODO: If all this ever does is just writing down what's in world_db, some
+    # loop over its entries should be all that's needed.
 
 
 def obey_lines_in_file(path, name, do_record=False):
@@ -289,7 +291,26 @@ def command_maplength(maplength_string):
 
 def command_worldactive(worldactive_string):
     # DUMMY.
-    worlddb_value_setter("WORLD_ACTIVE", 0, 255)(worldactive_string)
+    try:
+        val = int(worldactive_string)
+        if not (0 == val or 1 == val):
+            raise ValueError
+    except ValueError:
+        print("Ignoring: Please use integer 0 or 1.")
+        return
+    if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
+        world_db["WORLD_ACTIVE"] = 0
+    elif 0 == world_db["WORLD_ACTIVE"]:
+        wait_exists = False
+        player_exists = False
+        map_exists = False
+        # TODO: perform tests:
+        # Is there thing action of name 'wait'?
+        # Is there a player thing?
+        # Is there a map?
+        if wait_exists and player_exists and map_exists:
+            # TODO: rebuild al things' FOVs, map memories
+            world_db["WORLD_ACTIVE"] = 1
 
 
 """Commands database.
@@ -313,9 +334,9 @@ commands_db = {
 }
 
 
-"""World state database,"""
+"""World state database. With sane default values."""
 world_db = {
-    "TURN": 0,
+    "TURN": 1,
     "SEED_MAP": 0,
     "SEED_RANDOMNESS": 0,
     "PLAYER_TYPE": 0,