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Server/py: Extend command_worldactive() dummy.
[plomrogue] / plomrogue-server.py
index 322357485f0e264e9013ff2f65f377802c7e64f3..0802d1f4f8928f4d1805812aa16d838c2252cab1 100755 (executable)
@@ -120,11 +120,14 @@ def save_world():
     # Dummy for saving all commands to reconstruct current world state.
     # Misses same optimizations as record() from the original record().
     atomic_write(io_db["path_save"],
+                 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
                  "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
                  "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" +
                  "TURN " + str(world_db["TURN"]) + "\n" +
                  "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
                  "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n")
+    # TODO: If all this ever does is just writing down what's in world_db, some
+    # loop over its entries should be all that's needed.
 
 
 def obey_lines_in_file(path, name, do_record=False):
@@ -254,7 +257,7 @@ def worlddb_value_setter(key, min, max):
             world_db[key] = val
         except ValueError:
             print("Ignoring: Please use integer >= " + str(min) + " and <= " +
-                  "str(max)+ '.")
+                  str(max) + ".")
     return func
 
 
@@ -286,6 +289,30 @@ def command_maplength(maplength_string):
     worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string)
 
 
+def command_worldactive(worldactive_string):
+    # DUMMY.
+    try:
+        val = int(worldactive_string)
+        if not (0 == val or 1 == val):
+            raise ValueError
+    except ValueError:
+        print("Ignoring: Please use integer 0 or 1.")
+        return
+    if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
+        world_db["WORLD_ACTIVE"] = 0
+    elif 0 == world_db["WORLD_ACTIVE"]:
+        wait_exists = False
+        player_exists = False
+        map_exists = False
+        # TODO: perform tests:
+        # Is there thing action of name 'wait'?
+        # Is there a player thing?
+        # Is there a map?
+        if wait_exists and player_exists and map_exists:
+            # TODO: rebuild al things' FOVs, map memories
+            world_db["WORLD_ACTIVE"] = 1
+
+
 """Commands database.
 
 Map command start tokens to ([0]) number of expected command arguments, ([1])
@@ -302,17 +329,19 @@ commands_db = {
                                                        4294967295)),
     "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
     "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
-    "MAP_LENGTH": (1, False, command_maplength)
+    "MAP_LENGTH": (1, False, command_maplength),
+    "WORLD_ACTIVE": (1, False, command_worldactive)
 }
 
 
-"""World state database,"""
+"""World state database. With sane default values."""
 world_db = {
-    "TURN": 0,
+    "TURN": 1,
     "SEED_MAP": 0,
     "SEED_RANDOMNESS": 0,
     "PLAYER_TYPE": 0,
-    "MAP_LENGTH": 64
+    "MAP_LENGTH": 64,
+    "WORLD_ACTIVE": 0
 }