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Server/py: To world_db, add empty dicts for things, actions, types.
[plomrogue] / plomrogue-server.py
index 8c926526df5dcbc2d1d53b34ab40647a27d31272..276903fa471d3d5c9444c61b8eb4cf32d148476b 100755 (executable)
@@ -56,10 +56,10 @@ def obey(command, prefix, replay=False, do_record=False):
 
     The command string is tokenized by shlex.split(comments=True). If replay is
     set, a non-meta command from the commands_db merely triggers obey() on the
-    next command from the records file. Non-meta commands are recorded in
-    non-replay mode if do_record is set. The prefix string is inserted into the
-    server's input message between its beginning 'input ' and ':'. All activity
-    is preceded by a call to server_test().
+    next command from the records file. If not, and do do_record is set,
+    non-meta commands are recorded via record(), and save_world() is called.
+    The prefix string is inserted into the server's input message between its
+    beginning 'input ' & ':'. All activity is preceded by a server_test() call.
     """
     server_test()
     print("input " + prefix + ": " + command)
@@ -69,7 +69,7 @@ def obey(command, prefix, replay=False, do_record=False):
         print("Can't tokenize command string: " + str(err) + ".")
         return
     if len(tokens) > 0 and tokens[0] in commands_db \
-       and len(tokens) >= commands_db[tokens[0]][0] + 1:
+       and len(tokens) == commands_db[tokens[0]][0] + 1:
         if commands_db[tokens[0]][1]:
             commands_db[tokens[0]][2]()
         elif replay:
@@ -82,29 +82,52 @@ def obey(command, prefix, replay=False, do_record=False):
             else:
                 print("Reached end of record file.")
         else:
-            commands_db[tokens[0]][2]()
+            commands_db[tokens[0]][2](*tokens[1:])
             if do_record:
                 record(command)
+                save_world()
     else:
         print("Invalid command/argument, or bad number of tokens.")
 
 
+def atomic_write(path, text, do_append=False):
+    """Atomic write of text to file at path, appended if do_append is set."""
+    path_tmp = path + io_db["tmp_suffix"]
+    mode = "w"
+    if do_append:
+        mode = "a"
+        if os.access(path, os.F_OK):
+            shutil.copyfile(path, path_tmp)
+    file = open(path_tmp, mode)
+    file.write(text)
+    file.flush()
+    os.fsync(file.fileno())
+    file.close()
+    if os.access(path, os.F_OK):
+        os.remove(path)
+    os.rename(path_tmp, path)
+
+
 def record(command):
     """Append command string plus newline to record file. (Atomic.)"""
     # This misses some optimizations from the original record(), namely only
     # finishing the atomic write with expensive flush() and fsync() every 15
     # seconds unless explicitely forced. Implement as needed.
-    path_tmp = io_db["path_record"] + io_db["tmp_suffix"]
-    if os.access(io_db["path_record"], os.F_OK):
-        shutil.copyfile(io_db["path_record"], path_tmp)
-    file = open(path_tmp, "a")
-    file.write(command + "\n")
-    file.flush()
-    os.fsync(file.fileno())
-    file.close()
-    if os.access(io_db["path_record"], os.F_OK):
-        os.remove(io_db["path_record"])
-    os.rename(path_tmp, io_db["path_record"])
+    atomic_write(io_db["path_record"], command + "\n", do_append=True)
+
+
+def save_world():
+    # Dummy for saving all commands to reconstruct current world state.
+    # Misses same optimizations as record() from the original record().
+    atomic_write(io_db["path_save"],
+                 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
+                 "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
+                 "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" +
+                 "TURN " + str(world_db["TURN"]) + "\n" +
+                 "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
+                 "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n")
+    # TODO: If all this ever does is just writing down what's in world_db, some
+    # loop over its entries should be all that's needed.
 
 
 def obey_lines_in_file(path, name, do_record=False):
@@ -186,9 +209,9 @@ def replay_game():
     if not os.access(io_db["path_record"], os.F_OK):
         raise SystemExit("No record file found to replay.")
     io_db["file_record"] = open(io_db["path_record"], "r")
-    io_db["file_record"].prefix = "recod file line "
+    io_db["file_record"].prefix = "record file line "
     io_db["file_record"].line_n = 1
-    while world_db["turn"] < opts.replay:
+    while world_db["TURN"] < opts.replay:
         line = io_db["file_record"].readline()
         if "" == line:
             break
@@ -219,9 +242,31 @@ def play_game():
         obey(read_command(), "in file", do_record=True)
 
 
-def command_makeworld():
-    """Mere dummy so far."""
-    print("I would build a whole world now if only I knew how.")
+def remake_map():
+    # DUMMY.
+    print("I'd (re-)make the map now, if only I knew how.")
+
+
+def set_world_inactive():
+    """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
+    server_test()
+    if os.access(io_db["path_worldstate"], os.F_OK):
+        os.remove(io_db["path_worldstate"])
+    world_db["WORLD_ACTIVE"] = 0
+
+
+def worlddb_value_setter(key, min, max):
+    """Generate: Set world_db[key] to int(val_string) if >= min and <= max."""
+    def func(val_string):
+        try:
+            val = int(val_string)
+            if val < min or val > max:
+                raise ValueError
+            world_db[key] = val
+        except ValueError:
+            print("Ignoring: Please use integer >= " + str(min) + " and <= " +
+                  str(max) + ".")
+    return func
 
 
 def command_ping():
@@ -235,23 +280,82 @@ def command_quit():
     raise SystemExit("received QUIT command")
 
 
+def command_seedmap(seed_string):
+    """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
+    worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
+    remake_map()
+
+
+def command_makeworld(seed_string):
+    # DUMMY.
+    worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
+    worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string)
+    # TODO: Test for existence of player thing and 'wait' thing action?
+
+
+def command_maplength(maplength_string):
+    # DUMMY.
+    set_world_inactive()
+    # TODO: remove things, map
+    worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string)
+
+
+def command_worldactive(worldactive_string):
+    # DUMMY.
+    try:
+        val = int(worldactive_string)
+        if not (0 == val or 1 == val):
+            raise ValueError
+    except ValueError:
+        print("Ignoring: Please use integer 0 or 1.")
+        return
+    if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
+        set_world_inactive()
+    elif 0 == world_db["WORLD_ACTIVE"]:
+        wait_exists = False
+        player_exists = False
+        map_exists = False
+        # TODO: perform tests:
+        # Is there thing action of name 'wait'?
+        # Is there a player thing?
+        # Is there a map?
+        if wait_exists and player_exists and map_exists:
+            # TODO: rebuild al things' FOVs, map memories
+            world_db["WORLD_ACTIVE"] = 1
+
+
 """Commands database.
 
-Map command start tokens to ([0]) minimum number of expected command arguments,
-([1]) the command's meta-ness (i.e. is it to be written to the record file, is
-it to be ignored in replay mode if read from server input file), and ([2]) a
-function to be called on it.
+Map command start tokens to ([0]) number of expected command arguments, ([1])
+the command's meta-ness (i.e. is it to be written to the record file, is it to
+be ignored in replay mode if read from server input file), and ([2]) a function
+to be called on it.
 """
 commands_db = {
     "QUIT": (0, True, command_quit),
     "PING": (0, True, command_ping),
-    "MAKE_WORLD": (1, False, command_makeworld)
+    "MAKE_WORLD": (1, False, command_makeworld),
+    "SEED_MAP": (1, False, command_seedmap),
+    "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0,
+                                                       4294967295)),
+    "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
+    "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
+    "MAP_LENGTH": (1, False, command_maplength),
+    "WORLD_ACTIVE": (1, False, command_worldactive)
 }
 
 
-"""World state database,"""
+"""World state database. With sane default values."""
 world_db = {
-    "turn": 0
+    "TURN": 1,
+    "SEED_MAP": 0,
+    "SEED_RANDOMNESS": 0,
+    "PLAYER_TYPE": 0,
+    "MAP_LENGTH": 64,
+    "WORLD_ACTIVE": 0,
+    "thing actions": {},
+    "thing types": {},
+    "things": {}
 }