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Server/py: Minor renamings.
[plomrogue] / plomrogue-server.py
index 3b8639bfb3883bf7c3a3e5acec324b0f1c5bd4a2..5028e609b905cf0fc58a93fad9dfdc5b2a19cd70 100755 (executable)
@@ -119,13 +119,19 @@ def record(command):
 def save_world():
     # Dummy for saving all commands to reconstruct current world state.
     # Misses same optimizations as record() from the original record().
+    ta_string = ""
+    for id in world_db["ThingActions"]:
+        ta = world_db["ThingActions"][id]
+        ta_string = ta_string + "TA_ID " + str(id) + "\n" + \
+                                "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n"
     atomic_write(io_db["path_save"],
                  "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
                  "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
                  "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" +
                  "TURN " + str(world_db["TURN"]) + "\n" +
                  "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
-                 "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n")
+                 "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" +
+                 ta_string)
     # TODO: If all this ever does is just writing down what's in world_db, some
     # loop over its entries should be all that's needed.
 
@@ -328,24 +334,43 @@ def command_worldactive(worldactive_string):
 
 
 def command_taid(id_string):
-    # DUMMY
-    def new(id):
-        """Add new ThingAction to world_db["thing_actions"]."""
-        if 0 == id:
-            while 1:
-                id = id + 1
-                if id not in world_db["thing actions"]:
-                    break
-            if id > 255:
-                print("Ignoring: No unused ID available to add to ID list.")
-                return
-        world_db["thing actions"][id] = { "TA_EFFORT": 1, "TA_NAME": "wait" }
-    val = integer_test(id_string, 0, 255)
-    if val:
-        if id in world_db["thing actions"]:
-            pass # TODO: Assign ID to work on in other TA_ commands …
+    """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction.
+
+    The ID of the ThingAction to manipulate is stored as command_taid.id. If
+    the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID
+    is calculated: The lowest unused ID >0 and <= 255. A new ThingAction's
+    "TA_EFFORT" defaults to 1, its "TA_NAME" to "wait".
+    """
+    id = integer_test(id_string, 0, 255)
+    if id:
+        if id in world_db["ThingActions"]:
+            command_taid.id = id
         else:
-            new(id)
+            if 0 == id:
+                while 1:
+                    id = id + 1
+                    if id not in world_db["ThingActions"]:
+                        break
+                if id > 255:
+                    print("Ignoring: "
+                          "No unused ID available to add to ID list.")
+                    return
+            world_db["ThingActions"][id] = {
+                "TA_EFFORT": 1,
+                "TA_NAME": "wait"
+            }
+            command_taid.id = id
+
+
+def command_taeffort(str_int):
+    """Set to int(str_int) effort value of ThingAction of command_taid.id."""
+    if hasattr(command_taid, "id"):
+        val = integer_test(str_int, 0, 255)
+        if val:
+            world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val
+    else:
+        print("No thing action defined to manipulate yet.")
+
 
 
 """Commands database.
@@ -366,7 +391,8 @@ commands_db = {
     "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
     "MAP_LENGTH": (1, False, command_maplength),
     "WORLD_ACTIVE": (1, False, command_worldactive),
-    "TA_ID": (1, False, command_taid)
+    "TA_ID": (1, False, command_taid),
+    "TA_EFFORT": (1, False, command_taeffort)
 }
 
 
@@ -378,9 +404,9 @@ world_db = {
     "PLAYER_TYPE": 0,
     "MAP_LENGTH": 64,
     "WORLD_ACTIVE": 0,
-    "thing actions": {},
-    "thing types": {},
-    "things": {}
+    "ThingActions": {},
+    "ThingTypes": {},
+    "Things": {}
 }