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Server/py: Minor renamings.
[plomrogue] / plomrogue-server.py
index 6ccd7a1ca2bd7be5632c1b582c8a71f04ed0d3a8..5028e609b905cf0fc58a93fad9dfdc5b2a19cd70 100755 (executable)
@@ -119,12 +119,21 @@ def record(command):
 def save_world():
     # Dummy for saving all commands to reconstruct current world state.
     # Misses same optimizations as record() from the original record().
+    ta_string = ""
+    for id in world_db["ThingActions"]:
+        ta = world_db["ThingActions"][id]
+        ta_string = ta_string + "TA_ID " + str(id) + "\n" + \
+                                "TA_EFFORT " + str(ta["TA_EFFORT"]) + "\n"
     atomic_write(io_db["path_save"],
+                 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
                  "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
                  "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" +
                  "TURN " + str(world_db["TURN"]) + "\n" +
                  "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
-                 "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n")
+                 "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" +
+                 ta_string)
+    # TODO: If all this ever does is just writing down what's in world_db, some
+    # loop over its entries should be all that's needed.
 
 
 def obey_lines_in_file(path, name, do_record=False):
@@ -244,17 +253,33 @@ def remake_map():
     print("I'd (re-)make the map now, if only I knew how.")
 
 
+def set_world_inactive():
+    """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
+    server_test()
+    if os.access(io_db["path_worldstate"], os.F_OK):
+        os.remove(io_db["path_worldstate"])
+    world_db["WORLD_ACTIVE"] = 0
+
+
+def integer_test(val_string, min, max):
+    """Return val_string if possible integer >= min and <= max, else False."""
+    try:
+        val = int(val_string)
+        if val < min or val > max:
+            raise ValueError
+        return val
+    except ValueError:
+        print("Ignoring: Please use integer >= " + str(min) + " and <= " +
+              str(max) + ".")
+        return False
+
+
 def worlddb_value_setter(key, min, max):
     """Generate: Set world_db[key] to int(val_string) if >= min and <= max."""
     def func(val_string):
-        try:
-            val = int(val_string)
-            if val < min or val > max:
-                raise ValueError
+        val = integer_test(val_string, min, max)
+        if val:
             world_db[key] = val
-        except ValueError:
-            print("Ignoring: Please use integer >= " + str(min) + " and <= " +
-                  str(max) + ".")
     return func
 
 
@@ -279,13 +304,75 @@ def command_makeworld(seed_string):
     # DUMMY.
     worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
     worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string)
+    # TODO: Test for existence of player thing and 'wait' thing action?
 
 
 def command_maplength(maplength_string):
     # DUMMY.
+    set_world_inactive()
+    # TODO: remove things, map
     worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string)
 
 
+def command_worldactive(worldactive_string):
+    # DUMMY.
+    val = integer_test(worldactive_string, 0, 1)
+    if val:
+        if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
+            set_world_inactive()
+        elif 0 == world_db["WORLD_ACTIVE"]:
+            wait_exists = False
+            player_exists = False
+            map_exists = False
+            # TODO: perform tests:
+            # Is there thing action of name 'wait'?
+            # Is there a player thing?
+            # Is there a map?
+            if wait_exists and player_exists and map_exists:
+                # TODO: rebuild al things' FOVs, map memories
+                world_db["WORLD_ACTIVE"] = 1
+
+
+def command_taid(id_string):
+    """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction.
+
+    The ID of the ThingAction to manipulate is stored as command_taid.id. If
+    the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID
+    is calculated: The lowest unused ID >0 and <= 255. A new ThingAction's
+    "TA_EFFORT" defaults to 1, its "TA_NAME" to "wait".
+    """
+    id = integer_test(id_string, 0, 255)
+    if id:
+        if id in world_db["ThingActions"]:
+            command_taid.id = id
+        else:
+            if 0 == id:
+                while 1:
+                    id = id + 1
+                    if id not in world_db["ThingActions"]:
+                        break
+                if id > 255:
+                    print("Ignoring: "
+                          "No unused ID available to add to ID list.")
+                    return
+            world_db["ThingActions"][id] = {
+                "TA_EFFORT": 1,
+                "TA_NAME": "wait"
+            }
+            command_taid.id = id
+
+
+def command_taeffort(str_int):
+    """Set to int(str_int) effort value of ThingAction of command_taid.id."""
+    if hasattr(command_taid, "id"):
+        val = integer_test(str_int, 0, 255)
+        if val:
+            world_db["ThingActions"][command_taid.id]["TA_EFFORT"] = val
+    else:
+        print("No thing action defined to manipulate yet.")
+
+
+
 """Commands database.
 
 Map command start tokens to ([0]) number of expected command arguments, ([1])
@@ -302,17 +389,24 @@ commands_db = {
                                                        4294967295)),
     "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
     "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
-    "MAP_LENGTH": (1, False, command_maplength)
+    "MAP_LENGTH": (1, False, command_maplength),
+    "WORLD_ACTIVE": (1, False, command_worldactive),
+    "TA_ID": (1, False, command_taid),
+    "TA_EFFORT": (1, False, command_taeffort)
 }
 
 
-"""World state database,"""
+"""World state database. With sane default values."""
 world_db = {
-    "TURN": 0,
+    "TURN": 1,
     "SEED_MAP": 0,
     "SEED_RANDOMNESS": 0,
     "PLAYER_TYPE": 0,
-    "MAP_LENGTH": 64
+    "MAP_LENGTH": 64,
+    "WORLD_ACTIVE": 0,
+    "ThingActions": {},
+    "ThingTypes": {},
+    "Things": {}
 }