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Server/py: Make proper command_seedmap() refer to (dummy) remake_map().
[plomrogue] / plomrogue-server.py
index 0098e472c22dee6857343892b3ef4e521015b79d..5a45c1b18b41fbd2b56956e3fb069c6d2c5d003e 100755 (executable)
@@ -120,6 +120,7 @@ def save_world():
     # Dummy for saving all commands to reconstruct current world state.
     # Misses same optimizations as record() from the original record().
     atomic_write(io_db["path_save"],
+                 "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" +
                  "TURN " + str(world_db["TURN"]) + "\n" +
                  "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
                  "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n")
@@ -237,6 +238,11 @@ def play_game():
         obey(read_command(), "in file", do_record=True)
 
 
+def remake_map():
+    # DUMMY.
+    print("I'd (re-)make the map now, if only I knew how.")
+
+
 def worlddb_value_setter(key, min, max):
     """Generate: Set world_db[key] to int(val_string) if >= min and <= max."""
     def func(val_string):
@@ -262,6 +268,12 @@ def command_quit():
     raise SystemExit("received QUIT command")
 
 
+def command_seedmap(seed_string):
+    """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
+    worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
+    remake_map()
+
+
 def command_makeworld(seed_string):
     # Mere dummy so far.
     worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
@@ -279,10 +291,11 @@ commands_db = {
     "QUIT": (0, True, command_quit),
     "PING": (0, True, command_ping),
     "MAKE_WORLD": (1, False, command_makeworld),
-    "SEED_MAP": (1, False, worlddb_value_setter("SEED_MAP", 0, 4294967295)),
+    "SEED_MAP": (1, False, command_seedmap),
     "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0,
                                                        4294967295)),
-    "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535))
+    "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
+    "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255))
 }
 
 
@@ -290,7 +303,8 @@ commands_db = {
 world_db = {
     "TURN": 0,
     "SEED_MAP": 0,
-    "SEED_RANDOMNESS": 0
+    "SEED_RANDOMNESS": 0,
+    "PLAYER_TYPE": 0
 }